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B-17

105 Preston1234  8.2 years ago
34 downloads
Auto Credit Based on WalrusAircraft's B-17 Flying Fortress

Thanks @WalrusAircraft for the body of the plane. Sorry for using it for myself but i just cant make any good planes. So, sorry if people hate me for using other peoples planes just so i can have a good plane

General Characteristics

  • Predecessor B-17 Flying Fortress
  • Created On Mac
  • Wingspan 71.9ft (21.9m)
  • Length 58.4ft (17.8m)
  • Height 18.8ft (5.7m)
  • Empty Weight 8,223lbs (3,729kg)
  • Loaded Weight 22,063lbs (10,008kg)

Performance

  • Horse Power/Weight Ratio 0.29
  • Wing Loading 26.3lbs/ft2 (128.5kg/m2)
  • Wing Area 838.1ft2 (77.9m2)
  • Drag Points 7824

Parts

  • Number of Parts 73
  • Control Surfaces 5
  • Performance Cost 468
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    Sr. Here. I'll let Jr. Check it out tomorrow. @Preston1234

    8.2 years ago
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    @WalrusAircraft It works now and i just uploaded it if you want to check it out.

    8.2 years ago
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    @Preston1234 Hey Preston1234 Walrus Jr. here, Sr. Has been talking lately, so I thought I might say something as well. About the COM, COL, and COT, they should be aligned in a specific order to prevent your problem. Quite simply, red dot in front of blue dot you can achieve this by moving fuel, dead weight, ect. Don't worry about the COT. That is only important for making a VTOL, but that is another story. Hope this helps, if not we will see what we can do. Cheers!

    8.2 years ago
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    @WalrusAircraft I am making a C-17 plane and it keeps lifting and doing a 360 and crashing. Where should the COL, COM, and COT be on the plane because i tried to move things around but nothing is working. Any suggestions?

    8.2 years ago
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    @WalrusAircraft Thank you for all your help i will try to post it soon

    8.2 years ago
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    @Preston1234 - Yes, I suggest playing around with them on my creation to understand how they work. It is a pretty simple setup.

    8.2 years ago
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    @WalrusAircraft okay so they go on the bottom of the engine then connect them to the body

    8.2 years ago
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    @Preston1234 - Thanks for the reminder. Do you not see the rotators? They are just under the engines attached to the arm that extends to the body of the ship? No modding with these; I just stuck them on.

    8.2 years ago
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    @WalrusAircraft

    8.2 years ago
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    @WalrusAircraft I do but do the rotators go on the side or where do they go?

    8.2 years ago
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    I attached them to rotators. Do you see the rotators? @Preston1234

    8.2 years ago
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    @WalrusAircraft I don't understand how to make the 8 propeller helicopter. When i look at yours and test it out i notice that the propellers move side to side and forward to backward. I cant seem to do that so mine only goes straight up then crashes. So i am asking how do i get the propellers to move like yours.

    8.2 years ago
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    @Skua Thank you now I understand

    8.2 years ago
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    26.2k Skua

    Hi @Preston1234. I know you've given credit to Walrus for the build, but I have to take issue with "sorry if people hate me for using other peoples planes just so i can have a good plane". You're welcome to use planes made by other people all you like, but there's no need to upload them again if you haven't made substantial changes.

    8.2 years ago
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    Have a look at my steampunk airship for some ideas. I found that six rotors was much more stable. Some modders actually create complicated swash plates as well. As for aircraft, the TU-95 is huge and heavily modded. Try pulling it apart to see how I made the body larger. I would start smaller. Think of a theme to start with... Like Steam Punk or fantasy... Then try to envision your creation. Do you like anime? Think of ships / planes you really like. The trick is being passionate about what you build. I sometimes spend 40 to 60 hours on the creation. @Preston1234

    8.2 years ago
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    @WalrusAircraft I am thinking a quadcopter or some type of jet that you make (TU-95 bear). Plus thank you for doing this

    8.2 years ago
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    I have some notes here @Preston1234 do you have any ideas on what you want to build next?

    8.2 years ago
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    @WalrusAircraft How do I get started on XML modding. Maybe that is how people make so cool planes!

    8.2 years ago
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    And I see you are on OSX, so you can do XML modding. I can get you started on that.

    8.2 years ago
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    Tell you what... I'll mentor you if you need help. Just ping me in the future if you have questions. @Preston1234

    8.2 years ago
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    Your first plane is just fine. Look at my first plane. Nothing to write home about. I flew and rated it. :-) @Preston1234

    8.2 years ago
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    12.5k Notapier

    Yeah

    8.2 years ago
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    12.5k Notapier

    Lol@WalrusAircraft

    8.2 years ago
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    19.5k ACMECo1940

    @Preston1234 don't worry just do your own thing and see if it's hard the just try again

    8.2 years ago
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    Thanks @SUPERSAMROCK

    8.2 years ago
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