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Fully Custom Missiles

15 ElTruenito  6 days ago
Auto Credit Based on Jundroo's Kicking Fish

As always, using the Kicking Fish as template.

No missile remodeling, just a brand new missile from scratch.
Both missiles share code, so the must be fired one at a time, but it's faster and easier to add more by copying and pasting.

Please consider liking and/or comenting your oppinion, this took most of my little available free time and it's dissapointing to see just a couple of downloads.

Features

  • Fully compatible with VR. Lock a target (recomended air to air) and press the button in the center of the control panel. For PC, recomended to change the MissileFire variable to whatever you want.
  • Lights indicate available missiles.
  • They are Fox 1 missiles, so don't lose lock nor fire both at the same time. Technically they are Fox 1 with datalink (single channel).
  • Max Speed: >2M

Other stuff:

  • Recomendation: switch the rear nozzle for a smoke trail from the smoke trails mod or a beacon light to be able to easily see the missile.

  • BUG: Pressing the Fire missile button more than twice will disable any missile currently flying.

Next projects:

  • CCRP (WIP)
  • SACLOS/Beam riding SAM with proxy fuse

General Characteristics

  • Predecessor Kicking Fish
  • Created On Windows
  • Wingspan 36.2ft (11.0m)
  • Length 35.1ft (10.7m)
  • Height 15.5ft (4.7m)
  • Empty Weight 9,321lbs (4,227kg)
  • Loaded Weight 11,268lbs (5,111kg)

Performance

  • Power/Weight Ratio 3.589
  • Wing Loading 27.8lbs/ft2 (135.6kg/m2)
  • Wing Area 405.8ft2 (37.7m2)
  • Drag Points 3054

Parts

  • Number of Parts 96
  • Control Surfaces 5
  • Performance Cost 618