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JR F11 UA Mayonaka II

5,668 chibikitsune  3.9 years ago

The Joint Republican JR F11 UA Mayonaka II is a 6th Generation stealth UAV capable of near hypersonic flight. It has a low radar cross section design, and presents little drag.

The static Heads up display (HUD) is highly emphasised on in this aircraft, with the UAV viewing simulation designed to mimic the cockpit of a contemporary fighter aircraft. As a result, the static HUD in the cockpit is almost fully functional, with lights dedicated to a vast majority of Funky Trees variables. This accounts for the use of an electronic throttle gauge, activation group display, D pad and more.

In case you may need to know what the data on the flight computer represents, here's a guide.


Note: Yaw is symmetrical, FireGuns uses FireWeapons as an opposite counterpart on the HUD

In combat, this aircraft focuses primarily on speed and missile armament in a dogfight, due to the wing configuration being less supportive for maneuverability.

When taking off, It is strongly recommend that you use the trim slider, as it is primarily designed to reduce takeoff time.

Regarding armament, this aircraft has a bomb bay consisting of a wide variety of weapons.

It is important to understand the characteristics of these weapons, as they differ greatly to the stock missiles and guns. For example, this aircraft makes extensive use of the Overseer Missile Set. For ground attack, the aircraft uses Ultimatum Overseer Missiles (Cleaver) that are hypersonic missiles that do deadly amounts of damage, but require pilot skill to aim, like unguided rockets. Their speed allows them to outrun Anti Missile lasers. The need for pilot aim skill is due to the speed of the missile compromising the turn rate.

The Blaze Overseer missiles (Inferno) are more maneuverable and accurate in close range, better for attacking smaller ground targets, acting more like the stock weapons.

In air to air combat, the Mayonaka's weapon loadout somewhat contradicts the stock missiles. The aircraft has a choice of 2 types of air to air missile:

The Long range Overseer and Short Range Interceptor Overseer.

The Long range Overseer (Guardian) Is actually faster than the interceptor coutnerpart. It is hypersonic too, but is designed to chase and persue the opponent with boom and zoom tactics, designed to harass the opponent until it makes a kill. It is best suited to targeting large aircraft from long distances.

The Interceptor Oveerseer, however, is much slower and is designed to take on more maneuverable targets from a closer range, notably fighters, with slightly increased accuracy. It is still very fast, compared to the stock weapons, though.

The aircraft comes with 4 dumb bombs, and all ranged weapons are activated using Ag2.

The controls are the following: Pitch, Roll and Yaw use their own retrospective inputs.
Bomb Bay / weapons: Ag2. Takeoff trim tabs: Trim.
Landing gear taxiing: VTOL

This aircraft has been optimised for full movement control on the ground. Use the VTOL slider to control the direction of movement while taxiing.

FYI,
This aircraft was built in response to a call for a new UAV contest.

Spotlights

General Characteristics

  • Created On Android
  • Wingspan 41.7ft (12.7m)
  • Length 38.4ft (11.7m)
  • Height 6.7ft (2.1m)
  • Empty Weight N/A
  • Loaded Weight 15,759lbs (7,148kg)

Performance

  • Power/Weight Ratio 1.283
  • Wing Loading 25.5lbs/ft2 (124.4kg/m2)
  • Wing Area 618.6ft2 (57.5m2)
  • Drag Points 595

Parts

  • Number of Parts 306
  • Control Surfaces 0
  • Performance Cost 1,729