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Pack of Naval CIWS(Auto targeting)

29.7k BlackThuNDR  3.6 years ago
6,627 downloads

Hello again, today I present u Funky trees in modern naval gunnery.


Including:
-Oerlikon millennium gun
-kashtan CIWS
-Phalanx CIWS

Funky trees code same as previous WWII AA gun.

Manual use


Accurately shot on range 3,1mil(to be realistic)

Also can used to bot too

How to make it automatically Controlled by bot?

Place the cockpit same like at the image

Enjoy the Brrrrttttt
See ya soon in next post

Spotlights

General Characteristics

  • Successors 12 airplane(s) +189 bonus
  • Created On Android
  • Wingspan 36.7ft (11.2m)
  • Length 16.8ft (5.1m)
  • Height 13.9ft (4.2m)
  • Empty Weight 8,134lbs (3,689kg)
  • Loaded Weight 19,402lbs (8,800kg)

Performance

  • Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 12880

Parts

  • Number of Parts 110
  • Control Surfaces 0
  • Performance Cost 322
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    29.7k BlackThuNDR

    Q: where I put this code?
    A: on rotator in "input" Based their function (as vertical or horizontal)
    .
    Q:I coded and swapped the gun velocity with the code too, but it wasn't quite effective
    A:Reduce ur Gun Spread (dont insert 0)
    .
    Q:It aim opposite direction
    A: Invert the rotator spin
    .
    Q:Can I used it to my ship or Defense Equipment, etc
    A: Sure, not problem
    .
    Q: it can't lock cleanly as aircraft turret
    A; it wasn't Aircraft turret lol. It's an AA gun
    .
    Q:this code work in SP 1.9?
    A:Idk if this work on sp1.9, my currently used sp1.10
    .
    Q: how long it locked? (current build)
    A; about +-5 mil, effective on 3 mil

    Pinned 3.6 years ago
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    29.7k BlackThuNDR

    if wanna increase range :

    -first Increase ur gun velocity
    -then re-coding the code with
    Vertical drive

    inverselerp(0,90,TargetElevation + (rate(TargetElevation) * (TargetDistance / ur gun velocity)))

    horizontal drive

    (((TargetHeading - Heading) + (rate(TargetHeading) * (TargetDistance / ur gun velocity)))/ 180) * clamp01(TargetDistance < Trigger range 1) * clamp01(TargetDistance > trigger range 2)

    Note

    -gun velocity & trigger lock must an number
    - much the number ur inserts more longer lock range & effective it was

    Example:

    U already set gun velocity as 4000
    So the code is

    Vertical drive(Hidge or rotator)

    inverselerp(0,90,TargetElevation + (rate(TargetElevation) * (TargetDistance / 4000)))

    Horizontal drive (must rotator)

    (((TargetHeading - Heading) + (rate(TargetHeading) * (TargetDistance / 4000)))/ 180) * clamp01(TargetDistance < 10000) * clamp01(TargetDistance > 2)

    ==============

    I recommend to double the Trigger range( if trigger 1 was "15000" the trigger 2 will be "3"

    But the trigger 1 = "10000"
    Trigger 2 = "2"
    Is enough to lock about 5mil

    Range or effective is come from The gun,

    XML the gun velocity & spread to be more focused

    This code maybe doesn't work on Simpleplane Version 1.8

    Pinned 3.6 years ago
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    29.7k BlackThuNDR

    Thx so much to y'all for the upvote & Spotlight : )

    Pinned 3.6 years ago
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    29.7k BlackThuNDR

    @erridkforname sure

    1.3 years ago
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    can i use some for my aircraft carrier

    1.4 years ago
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    29.7k BlackThuNDR

    @CapitanianMonarch happy to help

    1.6 years ago
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    Exactly what I needed for my new warship

    +1 1.6 years ago
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    time to vaporize everyone in multiplayer

    +5 2.5 years ago
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    29.7k BlackThuNDR

    @Banned60Days
    Q1: did you already double check at Rotation limit?
    Q2: which way you mounting the turret?
    Q3: did it reversed rotation or it is not working?


    A1:if you forget to set the limit rotation (set into :180°) it will rip aim or far from accurate
    .
    A2: so far Auto aim FT had single or multiple purpose to do they job as well, this FT working only for forward mounted turret (Not sideway or backward mounted)
    .
    Q3: if it reversed please setting rotator rotation into invert or normal rotation.
    Check your current SP version, It couldn't work if your SP version under 1.9


    If you really don't know about how to setting your Funked Turret you can tag me for help. I pleasant to help :)

    2.6 years ago
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    @BlackThuNDR Its not aiming right when i rotate it to 3 o'clock,9 o'clock,6 o'clock :<
    Q: how can i fix this?

    2.6 years ago
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    1,882 ObliviousCed

    @BlackThuNDR I meant how do I put more gun depression, like how do i make it aim down.

    2.7 years ago
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    29.7k BlackThuNDR

    @ObliviousCed you mean like that gun can spreading up their bullet to anywhere upon firing n make alot of chance to shotdown enemy plane?... Sorry I not really understand u talking about

    2.7 years ago
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    29.7k BlackThuNDR

    @An2k sure

    +1 2.7 years ago
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    1,182 An2k

    This is nice ..Can i use this ft codes on my build?

    +2 2.7 years ago
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    1,882 ObliviousCed

    How do I put more depression?

    +1 2.7 years ago
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    29.7k BlackThuNDR

    @Novakeciel kalau semua ft auto aim udh komplit nanti di buat tutorial nya..
    Include
    ° Forward mounted Horizontal Autoaim
    ° Backward Mounted Horizontal Autoaim
    ° Side gunner Mounted Horizontal Autoaim
    ° Sperry Turret Vertical Auto aim
    ° Normal elevation Vertical Auto aim

    +2 2.8 years ago
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    29.7k BlackThuNDR

    @Novakeciel versi SP?

    2.8 years ago
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    @BlackThuNDR horisontal Drive tidak fungsi

    2.8 years ago
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    @BlackThuNDR please give me an example
    . which I just need to copy
    .
    . Please help me

    +1 2.8 years ago
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    @BlackThuNDR Please tutorial make auto aim

    2.8 years ago
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    29.7k BlackThuNDR

    @spacexl2 it won't if ur sp version under 1.9

    3.0 years ago
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    100 spacexl2

    They won't shoot

    3.0 years ago
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    @BlackThuNDR oh ok

    3.1 years ago
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    29.7k BlackThuNDR

    @MrShenanigans I Setting graphic very low due to my potato device, so there isn't a reflection

    +1 3.1 years ago
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    Why is there no aircraft reflection?

    +1 3.1 years ago
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