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IJNS Kagero destroyer (Remastred) ASW Capable

135 Bobthegeneral69  11 months ago
Auto Credit Based on pancelvonat's IJN Kagero destroyer

So i remasted a destroyer made by pancelvonat by making the turrets have cannons in them instead of machine guns and added two 2x20mm AA guns and a 4x40mm AA gun and depth charges (they work pretty well) So controls are: AG1 is A turret AG2 for B Turret AG3 is C turret (All work controled with VTOL & TRIM) AG 4&5 is Fore and Aft Torp Tubes (4x2TT) AG6 is Depth Charges (My favorite) AG7 is the two 20mm guns (VTOL & TRIM) 40mm AA gun is auto aim. [Note:this destroyer is not mine and Depth charges & AA guns are from other builds that i cannot remember their authors, sorry] Enjoy and good hunting

General Characteristics

  • Predecessor IJN Kagero destroyer
  • Created On Android
  • Wingspan 33.9ft (10.3m)
  • Length 362.8ft (110.6m)
  • Height 85.3ft (26.0m)
  • Empty Weight 33,002lbs (14,969kg)
  • Loaded Weight 70,131lbs (31,810kg)

Performance

  • Power/Weight Ratio 0.432
  • Wing Loading 676.9lbs/ft2 (3,305.0kg/m2)
  • Wing Area 103.6ft2 (9.6m2)
  • Drag Points 117965

Parts

  • Number of Parts 252
  • Control Surfaces 1
  • Performance Cost 981
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    Pls submit any changes needed or if you see any issues with it 👍

    Pinned 11 months ago
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    @God264 well you could activate and deactivate the AG's to fire the Turrets independently (AG1,2,3 for A,B,C Turrets)

    10 months ago
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    0 God264

    @God264 shoot

    10 months ago
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    0 God264

    @Bobthegeneral69 When you shoot, everyone shoots at once, but I would like them to shoot separately. Like 1 fired then 2 switched and fired and so on.

    +1 10 months ago
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    @God264 can't understand, pls tell me more about the issue.

    11 months ago
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    0 God264

    Try to make it possible to switch the guns, otherwise it's hard to shoot.

    11 months ago