Profile image

MiG-29A

411 Dy4me  16 days ago

It's finally done, I present the MiG-29.

Kinda makes sense to build the Fulcrum after the Falcon, now onto the build.

Activation groups

Activate 1: disable FCS
Activate 2: Canopy
Activate 3: Enable Auto flaps

Flight model

2 ridiculously powerful engines, coded to adjust for static and dynamic thrust much like all my builds now. They consume quite a lot of fuel just like the real thing.

Critical AoA set to 29° the plane will start rocking or oscillating past that which is essentially the FCS trying to avoid losing control. When AoA indicator reaches 27-28° ease on the stick to avoid continously oscillation.

The PID is also dependent on fuel load, lower fuel load better performance. The fuel tank is around the centre of gravity currently set to 50% increase if needed.

Autoflaps, added these for slow speed performance, flaps increase drag thus lowering your turn rate faster, so do be careful when you turn them on.

Interior isn't as detailed as I'd like but SP lacks a lot of instruments and making custom ones would just increase the parts count and performance cost.

FCS (blabbering)

So I adjusted my previous PID to basically cancel out the I value whenever certain critical AoA is reached, this ensures that the PID won't start killing itself when the jet losses control. However since I introduced another PID for Roll flying backwards will be rough (flat spin rough). The FCS doesn't do the usual G-limiter instead it adjusts the Jets E-M graphs to match (to a certain extent) the one on Statshark.

General Characteristics

  • Created On Android
  • Wingspan 36.9ft (11.3m)
  • Length 58.1ft (17.7m)
  • Height 16.4ft (5.0m)
  • Empty Weight 24,275lbs (11,011kg)
  • Loaded Weight 27,909lbs (12,659kg)

Performance

  • Power/Weight Ratio 2.106
  • Wing Loading 67.3lbs/ft2 (328.8kg/m2)
  • Wing Area 414.4ft2 (38.5m2)
  • Drag Points 323

Parts

  • Number of Parts 394
  • Control Surfaces 0
  • Performance Cost 2,385