Auto Credit Based on sleevesixtys60's Marauder bomber from 40k
It has bombs this time. The cannons are the bombs
Specifications
General Characteristics
- Predecessor Marauder bomber from 40k
- Created On iOS
- Wingspan 35.8ft (10.9m)
- Length 34.5ft (10.5m)
- Height 8.3ft (2.5m)
- Empty Weight 12,004lbs (5,444kg)
- Loaded Weight 13,269lbs (6,018kg)
Performance
- Power/Weight Ratio 3.387
- Wing Loading 51.8lbs/ft2 (252.8kg/m2)
- Wing Area 256.3ft2 (23.8m2)
- Drag Points 2994
Parts
- Number of Parts 31
- Control Surfaces 7
- Performance Cost 163
@SamuelHayden high
@sleevefifties50 this version seems to work better, still pitches up
@SamuelHayden https://www.simpleplanes.com/a/809Gr5/Aircraft-marauder-v2-jets-together
This is what I originally designed it
@SamuelHayden high
@sleevefifties50 I just tested it out with both engines together, seemed fine to me. What's your physics setting?
@SamuelHayden ok but why is it that it’s fine with jets apart like it is now but it is useless when they are together
In some earlier versions i have posted the jets are next to each other
@sleevefifties50 check the CoM and CoL that's probably why, make sure CoL is in the back.
@Mitterbin ok thank u
@sleevefifties50 Some long-time players, if using normal wings, use XML to switch from "wing-3" to "wing-2" so the wings won't bend when flying.
@SamuelHayden how can i improve it and why is it that when i move the engines together it flips over like crazy
@Mitterbin ok, try flying it, the wings bend
@sleevefifties50 i guess you can ask players with 30k or more votes, there will definitely be a way, but for appearance, i think you need a few more months to develop.
@Mitterbin thanks
@Mitterbin it has problems with the wings and the auto aim, i was planning to have a gun on the top, front and back but i dont know how to get it to auto aim
Cool plane
Still can’t make it look like the marauder bomber from 40k