FT Label Camouflage - JoshuaW (credit), with a change from me in the form of activation mode, camouflage on the water and FT codes / variable outputs.
Futuristic Medium Stealth Tank.
FEATURES:
1) New Tank Sight Interface.
2) Adaptive Camouflage.
3) EMP Generator.
4) Floating Mode.
5) No Lock Missiles.
6) Beam Cannon FT mechanics.
7) Automatic Aim + Manual correct.
8) 3 types of guidance (manual, automatic, camera control)
9) Horizontal and vertical FT stabilizers.
10) Different types of shooting.
11) This is a Tank.
DESCRIPTION:
Name:
DESMEID
Model:BASIC
Distribution Type:MEDIUM TANK
Destination Type:UNIVERSAL
|HUNTER
Main Weapon:BEAM CANNON
Additional Weapons:EMP GENERATOR
|MISSILE LAUNCHER
Chassis Type:TRACKS
This Medium Tank combines the features of the ARBITER series of Tanks (combat capabilities) and HUNTER (Stealth technologies), making it more versatile in battles.
The special feature of this Tank is the ability to cross most obstacles, including liquid ones, a built-in EMP Generator, as well as an adaptive camouflage system using nanomachines covering the entire body of the Tank.
CAMERA AIM INTERFACE:
ARMAMENT:
It is possible to install other weapons: EMMA, Plasma, Railgun and others.
BEAM CANNON:
Damage Type
: Energy (Thermal, Ionized Penetration Radiation).
Shoot Modes
: Neutral, Power.
Projectile Velocity
: 1 LS (Lore), 300 km/s (SP).
Power Mode Damage
: 1600000.
Constant Weak Damage
: 10000.
Power Mode Charging Time (sec)
: 2
Power Mode Cool Down Time (sec)
: 5
Cannon Elevation Angle
: 60
Cannon Depression Angle
: -7 (at ±25 Horisontal), -3.5
MISSILE LAUNCHER "M-1":
Ammo
: 12.
Explosion Type
: Antimatter.
Lock Time
: No lock.
Targeting
: Multirole.
Min/Max Range
: 850m-Inf.
Explosion Scale
: 34.
Explosion Radius
: 680m.
Max Speed
: 20 km/s
Max Fuel Time
: Inf.
This type of missiles can fire from indirect positions without direct contact with the target.
EMP Generator:
Yes, this Tank will allow you to be invisible to Default Missiles, FT Auto Aim, FT Missiles and FT Guided Bombs, aggressive bots, and the missile launchers on Snowstone will not interfere with you.
DURABILITY AND PROTECTION:
This Tank has a multi-layer and spaced armor system made of different types of materials to protect against a certain type of impact (kinetic, thermal, ionizing radiation, magnetic, electrical and EMP)
Regeneration of armor and modules is carried out using nanomachines.
Uses internal-external force field generators that bend space and time, which protects against most types of influences.
It is possible to block CMD on the
EW
button, thereby interfering with the Lock Missile of the enemy, and he cannot launch a missile at you.
ADAPTIVE CAMOUFLAGE:
Allows this Tank to adaptively camouflage itself using nanomachines, regardless of the environment the Tank is in.
MOBILITY:
Powerful electromagnetic motors are installed in each tracks.
Special chassis, this Tank can climb onto almost any surface.
This Tank is also equipped with equipment for passing liquid obstacles.
Ground speed:
585
km/h in ideal conditions.Floating speed:
46
km/h.It is also possible to install a hover chassis, which, although superior in cross-country ability, speed and maneuverability, but energy costs reduce the effectiveness of force fields and energy shields.
ENERGY SOURCE:
The energy source is a connection of 4 small quark-gluon cores (the same as a thermonuclear reactor, but much more powerful), 2 cores the main hull and energy shield generators, and another 2 cores is in the turret, can be charged by feeding on energy from outside due to nanomachines and other things.
CONTROL SYSTEM:
The control system is a huge network of quantum microcomputers located in each module and system of the Tank.
This Tank is controlled using artificial intelligence with a constant and rapid ability to self-learn.
OBSERVATION AND DETECTION SYSTEMS.
Equipped with a main observation device for aiming the main weapon.
The turret is equipped with 2 large and 5 small visors.
It is also equipped with a Quantum Field Disturbance Detector (QFDD), capable of detecting anything, no matter where the enemy is hiding, since it is able to capture and recognize disturbances in quantum fields.
Many microvisors, sensors, detectors on each side of the Tank for high all-round visibility.
Observation devices have ultra-high resolution and are capable of capturing photons at any wavelength.
There are also detectors: ionizing radiation, magnetic field, radio signals, temperature, gravity, acidity and toxicity of the environment, etc.
Player controls are Tank's instructions.
Specifications
General Characteristics
- Created On Android
- Wingspan 16.2ft (5.0m)
- Length 36.5ft (11.1m)
- Height 26.8ft (8.2m)
- Empty Weight N/A
- Loaded Weight 93,343lbs (42,340kg)
Performance
- Power/Weight Ratio 5.778
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 366
Parts
- Number of Parts 914
- Control Surfaces 0
- Performance Cost 3,700
I'm back temporarily.
Of course, perhaps you expected something more grandiose and outstanding, but alas, I did as usual, expectation ≠ reality.
@ValkyrieXB71 I mainly use various applications for editing images, as well as fonts, and some console commands in SP.
Tell me how to make thumbnails like yours. Most of my work is good but has poor presentation.
Well you are creative this is more than excellent
Amazing. :D
@dekanii There through the gyroscope with FT codes inside and Variable outputs, it is quite difficult to explain.
hey @SILVERPANZER
no relation to this build, but how did you make the camera aim missile?
i tryna replicate one but didnt work, so i wanted to use your way and hopefully i can reverse-engineer it
been trying to make a missile that uses IR beam as its pathway
@SILVERPANZER it is already outstanding and grandiose,things like active camo,custom HUD,EW etc. requires probably a shit ton of FT coding,and you were able to pull it off,always,by yourself
give yourself credit,you are doing enough and you are doing amazing <3
de kantikum tankach
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