READ THE CONTROLS BIT
Squirrel Industries has been busy. And while experimenting with mechanical legs, Squirrel Industries accidentally built a death machine. Don’t ask… it just kind of happened. Anyway, this is the EM-1 (Experimental Machine).
I’ve personally lost count of the number of weapons this thing carries, but I believe it’s something along the lines of: 2 x Interceptors, 2 x Guardians, 2x Infernos, roughly 80 x unguided rockets, about 8 or 10 x Boom 25s, around 10 x Gatling guns and a ridiculous amount of wing guns. Basically every weapon with the exception of the Boom 50.
Like I mentioned before, this was an accident. I was busy trying to make mechanical legs that would have an organic-ish type movement to them, as in, instead of moving in a circular motion, they kicked out in one direction in order to provide the forward motion. As far as I’m aware, no walking mechanism like this exists here on Simpleplanes (correct me if I’m wrong). Obviously, I have achieved the task I set myself, but it was nearly impossible to offset one leg from the other in order to achieve normal walking, at least, not without a lot of XML modding. To bypass this I simply edited the existing leg to operate on a pull basis, which provided a movement mechanism similar to that of a crab… not what I was going for, but it was the next best thing.
Then I had the problem of making it stable… this naturally meant more legs. Then I started working on ways to fold and hide weapons and the next thing I knew was I had something that wouldn’t look out of place in a Star Wars film.
- VTOL slider up when you start
- Activator 1 to walk
- Activator 2 to engage weapon system 1
- Activator 3 to launch all front facing Boom 25s
- Activator 4 to launch all side facing Boom 25s
- Activator 5 to engage weapon system 2
- Activator 6 fires half of weapon system 2s missiles
- Activator 7 fires the other half
- Roll to move turrets
- Yaw to turn
- Pitch to pitch the target system although MOUSE CONTROL IS RECOMMENDED FOR THIS
Notes: Disable weapon system 1 when weapon system two is in place to avoid death. Weapon system 1 activates bombs and most guns while weapon system 2 activates all missiles AND primary front turret. It’s recommended that you deactivate Activator 1 once legs are moving.
Disclaimer: Snails may overtake due to both lag and the top speed of 5 mph.