Profile image

MiG-95 draft 1

880 IndustrieMilitariStatali  4 months ago

The MiG-95 is a fictional twin-seat multirole aircraft produce from 1954 to 1989. It is by far my best aircraft (yet). AG1= jettison ordnance; AG2= Drag chute; AG5= Afterburner; AG6+VTOL up= nose cone extension (reccomended to do without AG8 on); AG7= jettison K-5 racks; AG8= lock control surfaces; VTOL= flaps; Trim= Trim; armament: two double barrel GSh-23 23mm cannons, four Kaliningrad K-5 Air to Air missiles (6km range); Bazalt Kh-37 Air to Ground television guided missiles (guided by the weapons operator/copioot in the back seat, 350 seconds of fuel time)

Spotlights

General Characteristics

  • Created On iOS
  • Wingspan 34.1ft (10.4m)
  • Length 54.5ft (16.6m)
  • Height 17.1ft (5.2m)
  • Empty Weight 20,211lbs (9,167kg)
  • Loaded Weight 45,557lbs (20,664kg)

Performance

  • Power/Weight Ratio 1.479
  • Wing Loading 87.8lbs/ft2 (428.5kg/m2)
  • Wing Area 519.0ft2 (48.2m2)
  • Drag Points 9217

Parts

  • Number of Parts 328
  • Control Surfaces 8
  • Log in to leave a comment
  • Profile image

    I mean, the shitty prototype aircraft got 41 downloads and 12 upvotes and the actually good aircraft were ignored

    Pinned 4 months ago
  • Profile image

    Also, you guys, i don’t want to sound like a pretentious prick, but could y’all please check out my other aircraft too? Specifically the F.4 and its variants

    Pinned 4 months ago
  • Profile image
    24.1k Mustang51

    @IndustrieMilitariStatali oh to be honest I didn’t check if they had it on. I was just giving all the weight saving tips I know

    4 months ago
  • Profile image

    It really does actually, thank you i was sure i had removed drag and mass from the decal, which one are you talking about @Mustang51

    4 months ago
  • Profile image
    24.1k Mustang51

    And whoops! I forgot to upvote before

    4 months ago
  • Profile image
    24.1k Mustang51

    @IndustrieMilitariStatali yup I totally understand not using XML too much for weight distribution. However, it is sometimes the only way it’s possible to get realistic weight and weight distribution. I would recommend removing the weight from the engine and spreading it more throughout the fuselage. Real jet engines for aircraft similar to a MiG-21 are quite long so the mass is distributed over a larger area. You can do this then through the dead weight feature. Also, you should remove the mass and drag from the decal you gave it. You will probably have to remove some mass with xml from other areas but try to give it a similar weight to a MiG-21 but maybe add 15%. Furthermore, you don’t need so much fuel! Keeping the fuel near the aircrafts CoM is also important so that there isn’t a CoM shift during the flight when fuel is burned. I hope this helps!

    4 months ago
  • Profile image

    @Mustang51 maybe. But how to do that? I really don’t want to just remove weight trough XML, because it doesn’t feel very natural. But you know, this is just draft one.

    4 months ago
  • Profile image
    24.1k Mustang51

    This looks pretty good but like you said, manoeuvrability is a little rough. This seems to be quite a heavy aircraft with a very high wing load. Maybe some weight reduction would help

    4 months ago
  • Profile image

    I love the color, looks menacing too.

    4 months ago
  • Profile image

    @Alta2809 aw man thank you, but this still isn’t that good, and the pitch is pretty wonky, and i didn’t even make custom control surfaces yet

    +1 4 months ago
  • Profile image

    Very nice build, super clean and a somewhat low part count too! You're definately getting places.

    4 months ago