@KorKaiorWhatever yo i tried my code on your missile, sadly its not working althrough i had adjusted the code and the gyroscope to the maximum power. Maybe you can check out this post, it has well flying performance that i think will suit your mind👍
@KorKaiorWhatever unfortunately, theres 5 elements about target but none of them is TargetPosition, but maybe i can use that 5 elements to get the position, dk will it works or not
@NapoleonPizza
Maybe you could use targetposition?
I dunno if that exists, but considering coordinates (long/lat) do exist in SP to some extent?
Idk
I don't know shite abt SP funkytrees and coding
@KorKaiorWhatever nah is not the guildance issue, is the code inside, i use TargetDistance to decide when to dive down, but the cockpit is on the launcher, not the missile. Which means that if the distance between the cockpit and the target changes rapidly, the missile's performance may suffer.
@KorKaiorWhatever bruh isnt that just the maverick💀❓ I did build a missile that can do dive down attack, but due to the funky tree inside it require fire from stationary position, idk wether it will work with your missile or not👍
@NapoleonPizza
Here's the desc for the AC-7 variant
"They fly to a pre-designated altitude above their targets before diving onto them, thus they are able to destroy targets behind cover." And here's more info on them ig
Haii :3
So yk how the 4AGMs from Ace combat work right?
Fly regularly until over target, then dive?
So um
Can you like
Try to make my L-IR 5G do like that?
@NapoleonPizza
It's aight :3
@KorKaiorWhatever <33
@NapoleonPizza
Aww :(
@KorKaiorWhatever yo i tried my code on your missile, sadly its not working althrough i had adjusted the code and the gyroscope to the maximum power. Maybe you can check out this post, it has well flying performance that i think will suit your mind👍
@M109simp not very soon, but theres one day🤓
@NapoleonPizza Will these ever be posted? I really want to try some missile strikes :)
@KorKaiorWhatever unfortunately, theres 5 elements about target but none of them is
TargetPosition
, but maybe i can use that 5 elements to get the position, dk will it works or not@NapoleonPizza
Maybe you could use targetposition?
I dunno if that exists, but considering coordinates (long/lat) do exist in SP to some extent?
Idk
I don't know shite abt SP funkytrees and coding
@KorKaiorWhatever nah is not the guildance issue, is the code inside, i use
TargetDistance
to decide when to dive down, but the cockpit is on the launcher, not the missile. Which means that if the distance between the cockpit and the target changes rapidly, the missile's performance may suffer.@NapoleonPizza
Eh Idrk?
One plan is to do a reverse equus?
Like when over the targets, it activates boosters to point it downwards?
@KorKaiorWhatever bruh isnt that just the maverick💀❓ I did build a missile that can do dive down attack, but due to the funky tree inside it require fire from stationary position, idk wether it will work with your missile or not👍
@NapoleonPizza
There's some gameplay footage in here too
@NapoleonPizza
Here's the desc for the AC-7 variant
"They fly to a pre-designated altitude above their targets before diving onto them, thus they are able to destroy targets behind cover."
And here's more info on them ig
@KorKaiorWhatever sure, i think i can try that, but what is the 4AGM you said?
Haii :3
So yk how the 4AGMs from Ace combat work right?
Fly regularly until over target, then dive?
So um
Can you like
Try to make my L-IR 5G do like that?
@SuperSuperTheSylph nice catch lol
caught publishing