@Rb2h SUPER LONG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Hmm l o n g
l o n g
Good job
sounds pretty good, if you want a more BRRRRT kinda sound, you can also add a delayed gun with FireGuns * floor(smooth(clamp01(FireGuns), FireGuns ? 1 / 0.075 : pow(10,10) )) to layer the sounds
FireGuns * floor(smooth(clamp01(FireGuns), FireGuns ? 1 / 0.075 : pow(10,10) ))
@Rb2h SUPER LONG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Hmm l o n g
l o n g
Good job
sounds pretty good, if you want a more BRRRRT kinda sound, you can also add a delayed gun with
FireGuns * floor(smooth(clamp01(FireGuns), FireGuns ? 1 / 0.075 : pow(10,10) ))
to layer the sounds