Thank you guys for showing us part of the process for making y’all’s wonderful games. I have done a bit of video game development as a little side hobby and it is always fun to see how other people have solved problems. Building the world is the part that I have always struggled with the most, usually coming up with something horribly ugly. The stuff that yall are doing looks great and it is nice to see ways to make unity terrain look nice. The stuff you did with trees is a super smart solution
@ShirakamiShimada well to be fair, pretty much everything shown here is made in the most optimized way, It might actually run better than SP does, for example when Pedro updated the engine plumes in Juno they looked 10000X better and more complex and yet ran significantly better than the old plumes
Thank you guys for showing us part of the process for making y’all’s wonderful games. I have done a bit of video game development as a little side hobby and it is always fun to see how other people have solved problems. Building the world is the part that I have always struggled with the most, usually coming up with something horribly ugly. The stuff that yall are doing looks great and it is nice to see ways to make unity terrain look nice. The stuff you did with trees is a super smart solution
@ShirakamiShimada well to be fair, pretty much everything shown here is made in the most optimized way, It might actually run better than SP does, for example when Pedro updated the engine plumes in Juno they looked 10000X better and more complex and yet ran significantly better than the old plumes
Ngl, i don't think my 6 year old potato tablet is gonna like this very much