@Echostar not at all but please give credit to @guyfolk as it is his HUD. Also when you load the SYD (Super Yeet Detector) in the aircraft builder screen, be sure to copy and paste every single variable. If you do not the HUD will not work correctly. Also make sure the HUD is expanded out left right up down as much as it will go. Or again, the HUD will not work properly.
Here are the variables : there are two inputs for each line I'll show you the first one then I'll give you the entire list.
All of these need to be copied and pasted into the variable screen.
Next is your camera setup
The HUD and the camera should have the exact same Y and X coordinates.
The Z coordinate is as follows. Take the Z coordinate from the camera and add .447736 . Then type that total into the Z coordinate of the HUD and everything will work perfectly. I know it sounds like a lot but it's just a question of copying and pasting everything I just showed you. If you have any problems just talk to me
Download the Super Yeet Detector here Yeet
@Echostar of course you can by all means. Thank you for your interest in the SYD v 6
T
@IceCraftGaming Thanks Ice, as usual, you were given credit in the description & in the comments. ;)
Nice plane
@Echostar not at all but please give credit to @guyfolk as it is his HUD. Also when you load the SYD (Super Yeet Detector) in the aircraft builder screen, be sure to copy and paste every single variable. If you do not the HUD will not work correctly. Also make sure the HUD is expanded out left right up down as much as it will go. Or again, the HUD will not work properly.
Here are the variables : there are two inputs for each line I'll show you the first one then I'll give you the entire list.
HudDistance 1.7908
HudDistance
1.7908
Mach
(TAS1.94384)/clamp((29.06sqrt(518.7-0.00357(Altitude3.28084))),0,573.6)
WF
clamp01(Activate4 | Mach >=1 )
FuelTime
Fuel > 0 ? (Throttle > 0 ? smooth(clamp(Fuel/-rate(Fuel),0,5999),500) : 5999) : 0
TGTPOSLocalX
cos(-RollAngle)(sin(TargetHeading+-Heading)abs(cos(TargetElevation))TargetDistance)+-sin(-RollAngle)(cos(PitchAngle)(sin(TargetElevation)TargetDistance)+-sin(PitchAngle)(cos(TargetHeading-Heading)abs(cos(TargetElevation))*TargetDistance))
TGTPOSLocalY
sin(-RollAngle)(sin(TargetHeading+-Heading)abs(cos(TargetElevation))TargetDistance)+cos(-RollAngle)(cos(PitchAngle)(sin(TargetElevation)TargetDistance)+-sin(PitchAngle)(cos(TargetHeading-Heading)abs(cos(TargetElevation))*TargetDistance))
TGTPOSLocalZ
sin(PitchAngle)(sin(TargetElevation)
All of these need to be copied and pasted into the variable screen.
Next is your camera setup
The HUD and the camera should have the exact same Y and X coordinates.
The Z coordinate is as follows. Take the Z coordinate from the camera and add .447736 . Then type that total into the Z coordinate of the HUD and everything will work perfectly. I know it sounds like a lot but it's just a question of copying and pasting everything I just showed you. If you have any problems just talk to me