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The Super Yeet Detector Version 6

193k Zaineman  3.2 years ago
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    193k Zaineman

    Download the Super Yeet Detector here Yeet

    Pinned 3.2 years ago
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    193k Zaineman

    @Echostar of course you can by all means. Thank you for your interest in the SYD v 6

    3.2 years ago
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    T

    3.2 years ago
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    193k Zaineman

    @IceCraftGaming Thanks Ice, as usual, you were given credit in the description & in the comments. ;)

    +1 3.2 years ago
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    36.7k Icey21

    Nice plane

    3.2 years ago
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    193k Zaineman

    @Echostar not at all but please give credit to @guyfolk as it is his HUD. Also when you load the SYD (Super Yeet Detector) in the aircraft builder screen, be sure to copy and paste every single variable. If you do not the HUD will not work correctly. Also make sure the HUD is expanded out left right up down as much as it will go. Or again, the HUD will not work properly.

    Here are the variables : there are two inputs for each line I'll show you the first one then I'll give you the entire list.

    HudDistance 1.7908

    HudDistance

    1.7908

    Mach

    (TAS1.94384)/clamp((29.06sqrt(518.7-0.00357(Altitude3.28084))),0,573.6)

    WF

    clamp01(Activate4 | Mach >=1 )

    FuelTime

    Fuel > 0 ? (Throttle > 0 ? smooth(clamp(Fuel/-rate(Fuel),0,5999),500) : 5999) : 0

    TGTPOSLocalX

    cos(-RollAngle)(sin(TargetHeading+-Heading)abs(cos(TargetElevation))TargetDistance)+-sin(-RollAngle)(cos(PitchAngle)(sin(TargetElevation)TargetDistance)+-sin(PitchAngle)(cos(TargetHeading-Heading)abs(cos(TargetElevation))*TargetDistance))

    TGTPOSLocalY

    sin(-RollAngle)(sin(TargetHeading+-Heading)abs(cos(TargetElevation))TargetDistance)+cos(-RollAngle)(cos(PitchAngle)(sin(TargetElevation)TargetDistance)+-sin(PitchAngle)(cos(TargetHeading-Heading)abs(cos(TargetElevation))*TargetDistance))

    TGTPOSLocalZ

    sin(PitchAngle)(sin(TargetElevation)

    All of these need to be copied and pasted into the variable screen.

    Next is your camera setup

    The HUD and the camera should have the exact same Y and X coordinates.

    The Z coordinate is as follows. Take the Z coordinate from the camera and add .447736 . Then type that total into the Z coordinate of the HUD and everything will work perfectly. I know it sounds like a lot but it's just a question of copying and pasting everything I just showed you. If you have any problems just talk to me

    3.2 years ago