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Gyro torque counter

566 Bobjoezonehill  5.1 years ago

The title say most of it. There are many builds and even future builds that require use of a gyroscope. However, if the build is large enough, the gyroscope will have to be powerful to maintain hover and control. This mean the gyro will cause torque. As is, this means that the player will have to constantly input counter yaw manually to keep the craft pointed where he/she wants it to be.

Either
A: remove gyro generated torque. Im sure this was devised as a cost to having the gyro be powerful. Perhaps instead the price for gyro speed could be load on the engines. More gyro speed=less effective engines.
B: option on the gyro menu for reverse rotation. Meaning if you have 2 gyros, reverse rotation on one will counter the other.