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How to Make Planes More Agile

6,057 Kevpilot  8.6 years ago

So I've noticed some of the planes on the website turn like freight trains, so I'm gonna share some tips.
WATCH YOUR COM AND COL
The CoM must be in front of the CoL, but if it's to far in front the plane will have no agility.
CONTRAL SURFACES
This is important. If you don't know, scroll down on wing settings to change the size of contral surfaces.Make the pitch control surfaces as large as you can without making the plane unstable. Roll is different, don't make these to big. They should be big enough to roll in about a second.
WINGS
Low wing-loading is best for agility. The way you achieve low wing loading is make your plane light with big wings. Also, similar to the CoM and CoL section, trapezoid or straight wings are best for manuverability. Swept back wings are not the best.
AIRFOILS
You want the most lift. From the least to the mist lift:symmetric, semi-symmetric, flat bottom. If you make your primary wings flat bottom and tail symmetric your planes nose will keep rising. If you make your tail flat bottom and primary symmetric it will do a nose dive. You must balance it, and try to put them on the highest airfoil possible.
HOW TO STOP ROLL AFTER U LET OFF STICK
Keep the mass towards the center. Engines on the wing tips are a nightmare. If your weight is in the center just make sure your wings are a descent length.

Hope this helps!!!

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    16.4k L3FT2R1GHT

    Are gen 5 fighters agile without PSM or thrust vectoring?

    1.6 years ago
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    About the airfoils, yes you always want the most lift, but flat bottom produces more drag than semi symmetric and semi symmetric produces more drag than symmetric. You must find the perfect balance between lift and drag, because more drag means less top speed. For light and fast planes, e.g. fighter jets, i recommend symmetric airfoil, for medium size planes, e.g. business jets, small airliners, i recommend semi symmetric, and for small and slow propeller planes (cessna, cirrus) and thicc fat boys (antonov 225) use flat bottom.

    3.3 years ago
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    1,204 Jukkelus

    Excellent advice, thanks

    6.7 years ago
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    9,430 CALVIN232

    Go see some of my planes then tell me which ones turn like trains

    +1 7.5 years ago
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    27.3k JovianPat

    @Tully2001 Actually wobbling doesn't always mean stalling, it could mean that the CoM is too close to the CoL, or the control surfaces are too big.

    8.2 years ago
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    2,815 Dullwolf

    Yay now I can make my plane not go sideways

    8.6 years ago
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    27.3k JovianPat

    @Kevpilot I know. When I was a newbie I tried making the control surfaces huge, and I couldn't turn and I crashed my plane XD

    8.6 years ago
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    6,057 Kevpilot

    Yeah defiantly, what I meant above us try to make the pitch as tight as possible. I think I mentioned how u shouldn't make surfaces to big if the plane can't handle them @JovianPat

    8.6 years ago
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    27.3k JovianPat

    For the pitch, I think every plane has a thing that I like to call "Pitch Limit". Too small, and you won't turn. Too big (bigger than the limit) and your plane will become wobbly every time you pitch. For the best pitch, make the flaps size as close as possible to the Pitch Limit. I'll upload a plane soon to demonstrate this.

    8.6 years ago
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    Good tips thanks!

    8.6 years ago
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    Great suggestions.

    8.6 years ago
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    6,057 Kevpilot

    Oh that's good, and wing length to stop that too @Shmexysmpilot

    8.6 years ago
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    8,104 LofiTurtle

    Also another thing to add: make sure the weight is in the center of the plane and not out on the wing-tips, or else your plane will keep rolling after you've stopped telling it to

    8.6 years ago