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First Plane in 2 years, any advice?

540 Planedude  5.8 years ago

https://imgur.com/HaYnAYa

Looking for feedback

My first kinda "all out" plane. Its suppose to combine elements from multiple British aircraft while still having its own unique style. Suppose represent the peak of propeller driven aircraft, created in a world without jets.

You probably cant tell from here but there is a cockpit view with stock instrumentation. I've finished pretty much all of the body work and went on to the detailing. I think its been going well :)

Up to 150 parts. What is a good place to stop for the design to be accessible to most users? I really don't know when. Any tips for efficient part usage?

My goal is to not edit the XML for anything other than cosmetics. Its kinda interesting to balance something to work in the base game.

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    540 Planedude

    @AdlerSteiner naw I have been Playing SP in the meantime, just not making noteworthy things.

    5.8 years ago
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    13.3k doge

    My advice
    GOOD LUCK M8

    5.8 years ago
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    35.0k AdlerSteiner

    It’s like you went to a time travel where...everything now is complicated

    +1 5.8 years ago
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    540 Planedude

    @Rodrigo110 I know that, just perfer not to. I like dealing with SP and its quirks.

    5.8 years ago
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    14.9k Rodrigo110

    Nice, but XML modding anything on the build still works with the base game. It’s only if you download mods and add them onto the build like weapons or engines that require mods outside of the base game.

    5.8 years ago