Sadly the project releasal is being delayed because while testing for the controls, it exploded. That's an issue because it uses ballistics instead of traditional flying and I automated the system so from 200,000 to 650,000 ft you wouldn't need any inputs. If it explodes on a journey that is getting to the exciting part (de-orbiting) and you restart, the game makes it travel the indicated pitch, rather than the actual movement of the craft. So expect maybe today or afternoon tomarrow.