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Tips for making tanks?

31.7k NecoArcBubbles  8.0 years ago

Since I've learned how to make helicopters as well as planes, I thought it would be great to learn how to make tanks too. Tell me anything you know about making a good tank. I'd especially like to know how to make it do pivot turns. Thanks!

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    @IStoleYourMeme you can use scaled airbrake like 0.5, 3,1 put this in xml of airbrake and you can make ERA [explosive reactive Armour]

    2.3 years ago
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    @Scottydoesthings That's what I've done, I'm almost finished with it but the suspension is a headache

    8.0 years ago
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    (Just for the turret) VTOL for the traverse and trim for the elevation?

    8.0 years ago
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    @IStoleYourMeme if you set every pair of wheels on opposite sides of the vehical to the engine, and make every other pair AG 1 or 2, then reverse the direction of the AG 2 wheels, you can get a reverse in with roll steering. Make sense? If not you can check out my Ferdinand to get a general idea of what I mean

    +1 8.0 years ago
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    7,696 Halfstrike

    I don't think tracks are necessarily what makes a tank good in this game but the detail in the chassis and armour (to date I haven't made a tank(like) vehicle with tracks, atv' s with tracks but not tanks

    8.0 years ago
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    @General360 I've checked out how you made it work. It seems a bit difficult to control so I just bound the engines to roll, sacrificing the ability to go in reverse.

    8.0 years ago
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    @GINGER01 @General360 @yeolde1rishman @TehDuck Thanks for the tips everyone!

    8.0 years ago
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    17.3k TehDuck
    8.0 years ago
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    17.3k TehDuck

    I usually start with the tracks align the width mirror it then start from there

    8.0 years ago
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    Track are HARD, so Ilussions using wheels and fake "tracks" work best.

    8.0 years ago
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    8,281 12ocketguy

    I've heard that you should use the vtol engines and thrusters as propulsion. Makes the tank easier to move and turn.

    8.0 years ago