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How to make a shiny reflective paint scheme?

8,630 BeryllCorp  8.1 years ago

I dont need an example.. I have plenty of that.. I need to know how you do it in the xml file

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    @BeryllCorp Ok, no worries. Thanks for letting me know. We are always worried about changes to the physics when we release new updates. Glad it was not a problem in this case. :-)

    8.1 years ago
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    8,630 BeryllCorp

    @nathanmikeska I downloaded a shady 1.3.21 version from shady sources just to compare the Interceptor missiles.
    .....
    I was wrong, sorry... the Interceptor's maneuverability is the same on both 1.3 and 1.4 version of the game... sorry for wasting your time....
    ........
    and I own a legit copy of Simpleplanes from Steam (in case someone might raise a question)

    8.1 years ago
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    @BeryllCorp I've been looking in to the missiles... I'm not sure why you are seeing differences since the last version. I can't find any code or configuration changes related to the missiles that has changed since then. They appear to act as I'd expect. The long range missiles have always been considerably less maneuverable that the shorter range missiles (and somewhat faster, which makes the problem worse).

    8.1 years ago
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    8,630 BeryllCorp

    @nathanmikeska Thank you!
    ..........
    I could tell that Interceptors definitely maneuvers less. I have saved a location from which I was testing out the viability of a SAM type launcher from a ship. It was 2.5miles from the USS Beast and its escorts. I was testing out the three missiles (if you dont know, when you locked on to a target and detach a missile from a detacher, it will chase the target even if your missile is an air-ground or air-air missile). All missiles are facing 90 degrees up so that it would go into an arc when homing for the target. Guardian and Inferno hits the Beast fine but the Interceptors are waaayy off the mark, my estimate is 2 miles++ off the mark.
    .............
    In version 1.3 all missiles could hit the target fine

    8.1 years ago
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    @RocketLL @BeryllCorp The 'r' value is there for legacy reasons. What you probably want to modify are the 'm' and 's' values. These represent metallic and smoothness values for the material. The first chart on this page helps explain the effect of these values.

    As for the missiles... we aren't sure. Nothing was intentionally changed. We will be investigating it, thanks for the heads up.

    8.1 years ago
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    8,630 BeryllCorp

    @RocketLL Sorry, I dont feel like creating a new thread for this simple question.. I dont want to spam the forum

    Was the Interceptor missile's maneuverability severely nerfed during the latest patches? I cannot hit anything with them under 3miles if my target is moving perpendicular to me.

    8.1 years ago
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    8,630 BeryllCorp

    @RocketLL Thanks!

    8.1 years ago
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    19.7k RocketLL

    At the bottom of the XML file, change the "r" value to something very high.

    8.1 years ago