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A quick question...

383 ZebraDolphinAir  8.2 years ago

So I wanted to make an F-35 today. I suck at this game so I thought I would study other's F-35s.

I noticed that with a lot of them, the main body is rotated in a way that I just can't seem to get my fuselage to do.

Would I have to use XML editing for this, and if so who can tell me the basics of that?

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    26.2k Skua

    Copy/pasted from my answer to another users' question earlier today:

    "You're on Windows, so you have the easiest setup for xml edits. Basically it involves finding the .xml files that your planes are saved as and opening them with a text editor, which lets you bypass most of the restrictions of the in-game editor. Step one is to find the files. They should be in C:\Users[you]\AppData\LocalLow\Jundroo\AircraftDesigns. Note that AircraftDesigns is a hidden folder by default, so you might need to enable those to find it.
    Once you've found the folder, you should see a files for each of your saved planes. Open one of them up in any text editor - I personally like Notepad++, but you can use whatever you like. You'll see a bunch of code-like text, but it's not as confusing as it first seems. Most of the file is taken up by the parts. Each part is kept as a separate little paragraph of sorts, with all of the parameters like position, rotation, and size listed. If you change those, then save the file, you can go back to SP and load the plane again to see those changes reflected in the game."

    8.2 years ago
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    @Skua Ok, if you could give me an intro to it that would be great!

    I also never considered saving someone else's fuselage, but I guess I will because I try to make all of my planes without XML editing.

    8.2 years ago
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    26.2k Skua

    Xml editing is how those examples were originally done, and I can give you a sort of introduction if you like. However, you should also be able to save one of those fuselage sections as a subassembly and just use that instead

    8.2 years ago