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How to "skin" a fuselage frame with wing panels?

2,335 lordverminaard  8.1 years ago

I'm working on an unusual plane where I have a frame built with thin fuselage pieces, and on the straight sections I have been able to apply structural wings to "cover" the frame, however I am running into issues where I have the need for more complex angles and I'm having some issues. I figure I could do it with XML modding but other than changing engine power I have no idea where to start with that. Any help would be appreciated!

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    Well I sorta had some success, I need more practice I guess. Anyway, I uploaded what I have, maybe someone can take a crack at making it better. I'm attempting to do a version of the Lippich Aerodyne. https://www.simpleplanes.com/a/dGNscY/Aerodyne-Need-help

    8.1 years ago
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    Great suggestions folks, thanks, I'll have a go and see what I can come up with. What sort of values are to be expected for the x, y, and z axes, are they degrees?

    8.1 years ago
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    26.2k Skua

    @lordverminaard as for identifying parts, I find colours to be really helpful for that. I usually set up a custom palette with the first colour being grey, the second being red, then orange, then yellow etc. Paint literally the entire plane grey. After that, find the part you want to edit, and paint it red. If you go to the xml, every grey part now has materials="0", and the one you want to edit has materials="1". You can do a find for ls="1 to locate your part. If you want to edit two parts, paint the next one orange and looks for ls="2. Also the most recent part you added is the last one in the xml.

    8.1 years ago
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    6,959 Thelaw11

    @Skua exactly lol :) u beat me by 11 seconds

    8.1 years ago
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    6,959 Thelaw11

    its always the last peice you added. so just copy whatever peice you want to alter and it will be the last on the list in the xml doc. go to rotation (x,y,z) spin on whatever axis you want values in degrees

    8.1 years ago
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    26.2k Skua

    It's hard to know exactly what you're looking to do without seeing the design, but it sounds like xml edits can indeed solve your problem. Every part in the xml has a "rotation" component to it, with three values. In order, these are the rotation around the x, y, and z axes - pitch, yaw, and roll respectively.

    8.1 years ago
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    @Thelaw11 No, I have no idea how to do that or to even identify which piece is which in the XML...

    +1 8.1 years ago
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    6,959 Thelaw11

    are you already spinning the rotation of the peices in xml to fit new radius?

    8.1 years ago