Profile image

Hello!

30.9k Pakdaaircraftindustries  6 days ago

Hello guys! So I need the blueprint for the chassis of the T-80 without the tracks because of the angles but I didn't found any , so I had to do it myself!

Can you believe I forgot the drawing thing has a ruler and I almost used a ruler irl? (I burned a lot of neurons) , I don't know if it's accurate but it's better than anything!

  • Log in to leave a comment
  • Profile image

    Hey guys , how much "damage" in total does a default cannon make , no more nuzzle velocity or bigger calibers, nothing extra , just the default cannon without any modifications , the one that appears in the weapons thing

    Pinned 6 days ago
  • Profile image
    111k Monarchii

    if you wanna thank someone, thank Kendog84 for researching that lol

    yesterday
  • Profile image
    111k Monarchii

    @Pakdaaircraftindustries glad it helped lol

    yesterday
  • Profile image

    @Monarchii hm... This makes complete sense actually! Yeah I can use it!

    yesterday
  • Profile image
    111k Monarchii

    okay so rundown on cannon damage(I'm qualified for this, trust me) :


    • [1]) it IS tied to velocity, with impactScalar multiplying it(e.g. 1,000m/s+1iS = 1,000dmg, 1,000m/s+0.5iS = 500dmg)
    • [2]) okay, so this is where it gets funky... see the numbers up there? thats the theoretical max damage if you're lucky... see, after that basic calculation, RNG also either divide it by 1, 2, or 3! so 1,000dmg could be 500dmg, or at the worse, 333dmg..
    • [3]) that being said, explosives are a wildcard because it doesn't deal damage in terms of health but something else entirely unseen. sometimes it doesn't do things, sometimes it does ALL the things.
    • [4]) explosive shells w. no explosiveScalar does a decent convincing good capped shell since it doesn't ricochet at steep angles

    anyway for your question, it's the velocity of the base cannon divided by 1, 2, or 3.

    yesterday
  • Profile image

    @Graingy it's the result of the game silencing me

    6 days ago
  • Profile image
    54.5k Graingy

    @Pakdaaircraftindustries that probably results in integer overflow.

    6 days ago
  • Profile image

    @Graingy yeah I know , I set bullet scale to 1E+100 sometimes lol

    6 days ago
  • Profile image
    54.5k Graingy

    @Pakdaaircraftindustries I made one that broke the game.

    6 days ago
  • Profile image

    @Graingy i made one that could destroy the USS beast in a single hit a time ago lol

    6 days ago
  • Profile image
    54.5k Graingy

    IIRC damage for non-explosive shells is tied entirely to velocity, calibre being entirely visual. That is to say, don’t use them for machine guns because they will absolutely shred anything they hit, unfortunately.

    6 days ago
  • Profile image
    54.5k Graingy

    hi

    6 days ago