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How lights can be added.

17.6k ChunderDownUndeR  8.2 years ago

Sorry for continually making deceptive titles but this is how to get people attention.
this is my idea of how lights can be added into the game. now, im not a programmer so i have no clue if it will work.

firstly, paint
primary: the color when its off
Trim: the color when its on
^ or vise-versa

configuration when you double click it

activation group: 8=default

type: flash , flash-double, toggle

toggle
when toggle , it will stay on continuously, no other collapsing options

flash
will flash or strobe with the following option collapsed
-delay
-number of flashes per sequence(1-3)
-interval between flashes

flash-double
will have 2 different sequences connected together with the following collapsed
Seq. 1
-delay
-number of flashes per sequence(1-3)
-interval between flashes
Seq. 2
-delay
-number of flashes per sequence(1-3)
-interval between flashes

delay
the time taken before repeating the sequence or continuing to the other seq.
Number of flashes
how many quick flashes it makes in its sequence
interval
the time taken in the interval between one flash to another if more than 1

here is an example
(.=0.10seconds)
(F=flash in game)
(->= switch sequence
(>>=switch back sequence and repeat)
activation - noone cares
flash -double
Seq.1
-delay -1 second
-number of flashes per sequence -2
-interval between flashes -0.2 seonds
Seq.2
-delay -1.1 seconds
-number of flashes per sequence -1
-interval between flashes -n/a because theres only 1

what it will look like, (come to think of it it might be laggy and the light might just have to be a hud effect rather than light up the surrounding enviroment)

Seq. 1 Seq.2
F..F .......... -> F........... >>

break it down further? ok

            Seq1                                                          Seq2
  interval(0.2s)             delay(1s)       ->         interval(n/a)          delay(1.1)>>                       F  .      .       F       ..........           ->               F            ............ >>

another example (try and guess the options i set)

              Seq.1
   F...F...F ........ >>

Disclaimer, if lights do get added i will be aware it was not because of my whining. this game is perfect already, it is just mere food for thought

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    Wow! an epic update can be that you can put lights to you plane and activate it and when is on night to have more light to you aircraft!

    8.1 years ago
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    3,057 Imperium

    Yeah, just don't soil them@T0PD0GDEFENSIVECO

    8.2 years ago
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    @Imperium The puns in that are so bright, i could see them a mile away!

    8.2 years ago
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    3,057 Imperium

    I suppose it was a BRIGHT idea to say that pun but it is a bit too LIGHT for me to consider that that was a pun. Maybe next time you could say something more...... Original like uhhhhhh....... Sorry I can't think of anything because I have a little bit of a LIGHT head today!!!!! @T0PD0GDEFENSIVECO

    8.2 years ago
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    @Blueshark03
    On paper like it is here, yes. I dont blame you.

    8.2 years ago
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    3,790 Blueshark03

    What? That's very confusing

    8.2 years ago
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    looks like you're pretty "bright"!

    8.2 years ago
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    2,493 Thehtmguy

    @bjac0 glad we can talk about a "light" topic :D

    8.2 years ago
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    26.3k BRuthless

    I don't know if it still works in the current version, but here's something like that. :) Putting intervals, delays etc. with sliders to the code would be easy as pie I guess, but I didn't get my hands on scripting in SimplePlanes yet, just took a short look.

    8.2 years ago
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    56.9k bjac0

    You could say this is a, BRIGHT IDEA!!!! (Idiotic laugh)

    8.2 years ago
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    There is a light MOD somewhere and it didn't lag and it lit up the area so it should work

    8.2 years ago
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    @ChunderDownUndeR thanks

    8.2 years ago
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    @ChunderDownUndeR good idea I need lights for my cars

    8.2 years ago
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    @ChunderDownUndeR do Australians like Honda's?

    8.2 years ago
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    cool idea

    8.2 years ago
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    That would be cool!

    8.2 years ago
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    Sorry wasn't paying attention to spelling or punctuation

    8.2 years ago