@Mrcooldude here's an idea(in concept, should work?)
use a jet engine, whichever one that matches close to that.
.
set throttleResponse to a high number(9E+37)
.
for input, Throttle*sin(Time*1000) or higher number if you want it to cycle faster.
.
it should wave off-on like that maybe? like shhHHHHHIIIIIIIiiiiiiiiIIIIIIIIIhhhhhhhhhHHHHHHHHHH or so?
@QuesoAirlines it seems its stuck on before evnt touching the throttle
@QuesoAirlines i'm gonna pair it with this
@QuesoAirlines ok. i'll mess with this code tomarrow
oh wait, its smoothed over 3 seconds, so change the 2.5 to 3
@Mrcooldude what I wrote replaces Throttle so the full expression is
smooth(clamp01(repeat(Time,10)>=2.5)*550, 550/3).@QuesoAirlines ok
After some testing,
clamp01(repeat(Time,10)>=2.5)works best imo.It is a ten second cycle where it is off for the first two and a half seconds and on for the remaining seven and a half.
You can do
clamp01(repeat(Time,1)>=0.5)for a timer that pulses between 0 and 1 every half second.@Mrcooldude don't look at me like I can afford it, gAH
@Monarchii hmm
@Mrcooldude I'm poor
@Monarchii you should get a laptop
@Mrcooldude oh, it's a mod.. whoops I thought you meant base game. kek, wrong person XD
@Monarchii you think i can pair it with this?
@Mrcooldude here's an idea(in concept, should work?)
use a jet engine, whichever one that matches close to that.
.
set throttleResponse to a high number(9E+37)
.
for input,
Throttle*sin(Time*1000)or higher number if you want it to cycle faster..
it should wave off-on like that maybe? like shhHHHHHIIIIIIIiiiiiiiiIIIIIIIIIhhhhhhhhhHHHHHHHHHH or so?
@Monarchii something so i can get a sound like this with the sound block mod
as in, cycling of sorts? you can use
Throttle*sin(Time*X)where X is a high number(e.g. 100, 300, 500, etc).
you can also use cos instead of sin
@OverlordPrime throttle?
@OverlordPrime ok
You can't really change activation groups with ft