For example, if i set the max value of a motor to a high number and binded it to a control like Roll, then when i activate Roll for a few seconds and then let it go, the motor would stop and not return to its original position (unless i pulled Roll back).
Any help?
for the input you could use
Roll != 0 ? Roll : 0effectively says "if Roll is not equal to 0, set the input to Roll. Otherwise set it to 0."
@Talkin2Me np
@BOSKnight Thanks man, i just tested it and it works well. Appreciate it!!
@Talkin2Me ohhhhhhggghhh
Here, use the turret ring rotator
@BOSKnight i want to save it for the future for turrets, boat engines, and such
@Talkin2Me ohhhhh
It only works for activation groups..
Sorry!
If you don’t mind, What are you working on?
@BOSKnight Doesn't work. Is there a specific way or something that i should awknowledge?
@Talkin2Me input controller.
@BOSKnight should i put this in InputController, Variables, what do i put it in
ZeroOnDeactivation=True should fix that.