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How to make motors stay in place.

3,315 Talkin2Me  2 days ago

For example, if i set the max value of a motor to a high number and binded it to a control like Roll, then when i activate Roll for a few seconds and then let it go, the motor would stop and not return to its original position (unless i pulled Roll back).
Any help?

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    34.4k 32

    for the input you could use Roll != 0 ? Roll : 0
    effectively says "if Roll is not equal to 0, set the input to Roll. Otherwise set it to 0."

    yesterday
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    66.3k BOSKnight

    @Talkin2Me np

    yesterday
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    3,315 Talkin2Me

    @BOSKnight Thanks man, i just tested it and it works well. Appreciate it!!

    +1 yesterday
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    66.3k BOSKnight

    @Talkin2Me ohhhhhhggghhh
    Here, use the turret ring rotator

    2 days ago
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    3,315 Talkin2Me

    @BOSKnight i want to save it for the future for turrets, boat engines, and such

    2 days ago
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    66.3k BOSKnight

    @Talkin2Me ohhhhh
    It only works for activation groups..
    Sorry!


    If you don’t mind, What are you working on?

    2 days ago
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    3,315 Talkin2Me

    @BOSKnight Doesn't work. Is there a specific way or something that i should awknowledge?

    2 days ago
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    66.3k BOSKnight

    @Talkin2Me input controller.

    2 days ago
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    3,315 Talkin2Me

    @BOSKnight should i put this in InputController, Variables, what do i put it in

    2 days ago
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    66.3k BOSKnight

    ZeroOnDeactivation=True should fix that.

    2 days ago