As it turns out, designing spinning camera rigs is hard.
Oh and in case you're wondering, yes this is how I've been making the flat 2D loop animations: physical rigs.
It's either this or manually replacing 5 entire, detailed cars in a laggy diorama. . ...or maybe I'm missing an easier solution as always.
huh
Oh and in case you're wondering, yes this is how I've been making the flat 2D loop animations: physical rigs.
It's either this or manually replacing 5 entire, detailed cars in a laggy diorama.
.
...or maybe I'm missing an easier solution as always.
huh