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Cannon fire rates!

1,323 Michiganstatepolicethe2nd  yesterday

Firing delay 0.1=10 rps /600rpm
0.05=20 rps /1200 rpm

I will need to run more tests to make a full cannon guide, (as i prefer to use cannons) but so far i got this, although this is a good for now baseline.

Toodles!

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    So aslong as your running 50-60 is should be 10 PS, but you could also argue the same applies to the ingame gun parts does it not?

    13 hours ago
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    @SILVERPANZER well yeah, but the baseline at 60 fps appears to be this

    +2 15 hours ago
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    63.5k SILVERPANZER

    Yes, but it's not that simple, you need to take into account frames per second.

    18 hours ago
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    110k Monarchii

    0.033/1,800rnds/min, my Yak-45I's TKB-645 Revolver Autocannon RoF

    20 hours ago