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[Z] What comes after ZWRP ends?

6,855 ZealousKestrel  12 hours ago

Hey everyone, i said i'd end ZWRP soon, but never reaally discussed with anyone (other than GalmTwoPixy at random) what i wanted to do after, so this post will explain what comes next, while possibly marking the official end of ZWRP with a stalemate.

Now, if you care, read what sections are important to you, but... id like if you read them all, i put so much work into writing.


1: A CUSTOM EARTH, AND EXTENDING OFF ZWRP'S END

I'm starting off strong here. there will be a large custom earth map, with the SP map being a small part of it. to tie perfectly into ZWRP's hardcoded lore, each country in ZWRP is effectively a small extension of a much larger whole (explaining the funding countries like Martoria, Wisteria, and Mecreat have).

The Archipelago will be a battle of history in the newer RP, and one country will have to take over the whole of it (for simplicity).

It will start several years after the end of ZWRP, giving much more time than was previously given to develop country specific tech, which i will discuss later. you will retain your military if you move to the newer RP of course.


2: MUCH MORE IN DEPTH LORE

Ya heard it right @B1 and @ChunkyCheese... well basically everyone, i will actually care for the lore this time. ZWRP was meant to be simple. countries, aircraft, and flags were the basics, but i am going to fully integrate all types of vehicles this time, and make much more categories.

For example: a capital city, state, or territory of a country, names of the leaders of a country, important locations, and more.

You can really go all out with the lore this time, do not let my previous laziness restrict your creativity.


3: MULTIPLE RP LEADERS

What i mean by this is that i wont run the RP alone. ZWRP showed me that i am not the best at this, so i need someone who has experience, maturity, and authority to help me run this RP.


4: LIMITED FORUM POSTS

I already tried to enforce this before and it didnt work out well, so i will state this clearly: ZWRP posts flooded the forums multiple times, limit forum posts to 2 per person per day. do not make one to ask a question to someone unless it is generalized, otherwise ask me or another overseer.

Anyway...


6: STOPPING A REPEAT OF ZWRP

ZWRP... it has issues. people tried to play god, people threw fits upon losing, and it was utter chaos, so i plan to be stricter with my rules, and implement a strike system.

If you break the rules 3 times, you will be exempt from the RP for a week or so. no one can mess with your country, not you either, and the RP will advance without you until you are allowed to return.

Break rules 3 times after coming back, and you will be permanently exempt from the RP. i will set your country as a placeholder for someone to claim, and you can take home your country and get out of my RP.

I will have full rules with future proofing set up upon the full release of the RP.

Now that that's out of the way, lets move on to my favorite idea of this new RP...


6: ANOMALIES AND COUNTER-ANOMALY FORCES

To prosper in this RP, you must have a few things. 1: a good military with good numbers, 2: good strategies, 3: good relations (unless you really know what you're doing), and 4: counter anomaly forces.

Anomalies are aircraft, ground craft, or naval craft that possess otherworldly characteristics, notably severely increased durability, strength, and mobility compared to traditional craft, but possess a certain weak point that will tear the craft asunder.

Anomalies are only able to be implemented per me accepting an application, AKA me testing your anomaly against some of my aircraft to see if it is defeatable. they are meant to be hard, but not invincible.

Anomalies can tear apart a country with swiftness if not dealt with by counter-anomaly fighters. These are specified fighters built with extreme degrees of maneuverability in mind, combining excellent aerodynamics to make it fast as well. some counter-anomaly craft can be boats, possessing high power cannons (commonly rail powered), or medium tanks with specialized ammunition. anomalies are weak to electricity, so keep that in mind.


I came up with some of this on a whim, so bear with me here. mostly everything here is subject to change.

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  • Profile image
    848 MrTiky

    I am gonna take a short break and not think very much

    an hour ago
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    848 MrTiky

    I have read everything and one problem is that I'm having a heading on what to build and sometimes my build is something I stole without knowing

    an hour ago
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    7,915 0V3R533R

    @ComradeBazookaBall cuz Only little bit of KE and ZW members have discord

    2 hours ago
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    @0V3R533R Also why that wouldn't work for KE

    2 hours ago
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    7,915 0V3R533R

    @ComradeBazookaBall i forgot bout that.... Damn it

    2 hours ago
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    @AugustVonMartis makes sense

    6 hours ago
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    @ZealousKestrel I'll still leave the tags with the members of the ZWRP.

    7 hours ago
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    @AugustVonMartis if erasing them from the title, would recommend putting that they were in ZWRP in the description or something
    preservation of history isk

    7 hours ago
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    @AugustVonMartis ich nicht habe Discord
    You may insult my German.

    +1 7 hours ago
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    @ZealousKestrel oke (going to erase the [ZWRP] signs)

    7 hours ago
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    @ComradeBazookaBall ich habe Discord
    But about Kav I have no idea

    7 hours ago
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    @0V3R533R Not a lot of ZWRP members have Discord, so not a lot of them would be there.

    7 hours ago
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    @AugustVonMartis and free to do whatever with vassals

    7 hours ago
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    @0V3R533R you can do it separately if you want

    7 hours ago
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    @AugustVonMartis you can post the vehicles, but dont label them as ZWRP as i am going to end it soon.. if youd like to join the newer RP then you can relabel them accordingly once i think of a name

    +1 7 hours ago
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    I also wanted to ask if there is a point in posting vehicles for the ZWRP now?

    7 hours ago
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    @ZealousKestrel By the way, can I then designate some of my territories as colonies/vassal states of varying levels of autonomy?

    7 hours ago
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    7,915 0V3R533R

    @ZealousKestrel could host one for ya

    8 hours ago
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    @0V3R533R i dont want to host it on discord, ZW was completely fine on the SP site

    +1 9 hours ago
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    @Boeing727200F no

    10 hours ago
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    @AugustVonMartis guns and misile still work (guns you can just make the bullets have higher damage, not insstant daamage tho, and missiles for obvious SP limitations)

    10 hours ago
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    5,132 Chunkycheese

    Idk, I might mostly focus on ÄRP

    +2 10 hours ago
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    anomalies?
    hmmmmmmmmmm
    how OP would a plane like this do against them (AG1 and fire gun)
    because if I just have an air force made up of aircraft like that not even missiles will be able to hit the plane

    11 hours ago
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    52.7k Graingy

    Outside

    11 hours ago
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    8,851 Mrcooldude

    idk

    11 hours ago
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