@Hooha12 the armour is bad (functionally little better than the normal Pershing), as is the mobility. The gun is worse than the long 88 on most counts.
I don’t know how I get kills with it.
@Graingy super pershings is just quite good on all its stats. It doesn't excel at one thing, but it's good at everything. It has pretty good mobility for its armour, a gun that can 1 tap anything if you know where to aim and armour to stay alive long enough. I have gotten a couple nukes in it and it was generally fun to play
@avDude4 Most matches are uptiers. It’s how WT works.
@Mrcooldude When your tank costs 200 SL to repair, sure. When it’s a choice between 6k or 6 days to repair (crewed) you change your tune fast.
@Hooha12 The Spershing gets me results but I’m not sure why. It has very little in its favour stats-wise.
also a tip for American ground grind the light tank and heavy tank lines. The super pershings are good and at least for me, somewhat fun to play. The light tank line is also pretty good around most battle ratings. and what graingy said, don't take too much ammo, I recommend looking in x-ray to see how much ammo is in what area, and changing how much you take depending on that.
@Mrcooldude because if you do you’ll blow up.
You won’t fire a full lod of ammo for the vast majority of tanks. Unless it’s super low capacity or an SPAA, bring partial. You can find information on what ammo racks are filled at what ammo count on the wiki I believe. Newer tanks often model individual shells while older ones did the entire rack as one piece.
For example, I bring, eh, 25 ish rounds in a tiger I which MOSTLY empties the sponsons save one, which was definitely left basically impossible to empty as a nerf.
@Mrcooldude Things get better with APHE. Just remember to not bring a full load, yeah?
@avDude4 the Spershing used to have nothing on the Tiger II except being smaller and, in the rare cases it matters, APCR. While it’s now faster, it’s still slow. Somehow I still do okay with it, though.
T34 is the true counter to the Tiger II, though.
@Graingy well yeah the gun can hurt anything but it’s slow and large
I prefer the super Pershing, it’s APHE can pen the rear of MAUS and the APCR can easily pen the front of MAUS
But it’s slow and all
@avDude4 Fighting mice in a T34 feels like hunting big game with an elephant rifle in the fields of Africa while wearing a dome-shaped hat. You’re the underdog, but you can still hurt it.
The rest of it is just typical uptier bullshit. C’est la vie.
@avDude4 US 6.7 is excellent. Probably one of my favour not-low-tier lineups I’ve played (which admittedly isn’t much, since I only recently reached 8.0… with over 3.5k hours* on Steam).
It seems several people are getting infected at once again. How far have you gotten? 3.0s you said?
Enjoy it while it lasts. The difficulty goes up hard after that. I’d recommend the T-34 1940 as a newbie-friendly 3.3, as it has a well-armoured hull and high post-pen. Should be more forgiving for poor situational awareness and aim.
The Pz. IV F2 and G are also good, BUT are gun tanks, so big on firepower (more pen than post pen) at the expense of meh mobility and subpar armour. Maybe not ideal if you’re still learning to watch your ass.
The M4 75s are incredible, BUT they score very high on what I call Lock-In Potential. That is, unlike for example a KV-2 or IS-2 (which have long reloads and poor gun handling placing a hard cap on how hard you can carry), the Shermans allow you to feed in massive amounts of raw skill to get incredible results. Issue is that you actually need to have skill, so maybe hold off for now. This is doubly true for the 76s; they’re great tanks, but if you’re anything like I was you are going to get you ass kicked and be convinced that German tanks are 300% superior - they’re not, they just have a play style that’s better suited to newer players so seem superior at a glance. German tanks favour hard stats (armour, firepower), while American ones favour (what are in WT’s world) “soft” stats - not maintenance or ergonomics like IRL, but reload rates, gun depression, stabilizers, 50 cals, etc.
Kinda got side tracked there. Uh…
TL;DR: the Big Three have loads of good vehicles, but chances are you’ll have a hard time if you try to use the wrong one with the wrong skill set. Go for tanks are a simpler to use, learn the basics of the game, then go back for the more complicated ones.
Also i got a new GPU for my pc
@Graingy no but where my tanks are sometimes fighting leapards, , it just doesnt work for my vehicles
@Hooha12 the armour is bad (functionally little better than the normal Pershing), as is the mobility. The gun is worse than the long 88 on most counts.
I don’t know how I get kills with it.
@Graingy super pershings is just quite good on all its stats. It doesn't excel at one thing, but it's good at everything. It has pretty good mobility for its armour, a gun that can 1 tap anything if you know where to aim and armour to stay alive long enough. I have gotten a couple nukes in it and it was generally fun to play
@avDude4 Most matches are uptiers. It’s how WT works.
@Mrcooldude When your tank costs 200 SL to repair, sure. When it’s a choice between 6k or 6 days to repair (crewed) you change your tune fast.
@Hooha12 The Spershing gets me results but I’m not sure why. It has very little in its favour stats-wise.
@Mrcooldude fahhh
@Hooha12 "grainy" Lol
also a tip for American ground grind the light tank and heavy tank lines. The super pershings are good and at least for me, somewhat fun to play. The light tank line is also pretty good around most battle ratings. and what graingy said, don't take too much ammo, I recommend looking in x-ray to see how much ammo is in what area, and changing how much you take depending on that.
@Graingy blowing up is fun
@Graingy well yeah, I just hate being uptiered
@Mrcooldude because if you do you’ll blow up.
You won’t fire a full lod of ammo for the vast majority of tanks. Unless it’s super low capacity or an SPAA, bring partial. You can find information on what ammo racks are filled at what ammo count on the wiki I believe. Newer tanks often model individual shells while older ones did the entire rack as one piece.
For example, I bring, eh, 25 ish rounds in a tiger I which MOSTLY empties the sponsons save one, which was definitely left basically impossible to empty as a nerf.
@Graingy why?
@Mrcooldude Things get better with APHE. Just remember to not bring a full load, yeah?
@avDude4 the Spershing used to have nothing on the Tiger II except being smaller and, in the rare cases it matters, APCR. While it’s now faster, it’s still slow. Somehow I still do okay with it, though.
T34 is the true counter to the Tiger II, though.
@Graingy well yeah the gun can hurt anything but it’s slow and large
I prefer the super Pershing, it’s APHE can pen the rear of MAUS and the APCR can easily pen the front of MAUS
But it’s slow and all
@Graingy yep
Damn still on solid shot?
@avDude4 Fighting mice in a T34 feels like hunting big game with an elephant rifle in the fields of Africa while wearing a dome-shaped hat. You’re the underdog, but you can still hurt it.
The rest of it is just typical uptier bullshit. C’est la vie.
@Graingy well yeah the tanks are good
But it’s only h#ll when you get uptiered to 7.7
Maus is fun. Shame it’s not often available.
@avDude4 US 6.7 is excellent. Probably one of my favour not-low-tier lineups I’ve played (which admittedly isn’t much, since I only recently reached 8.0… with over 3.5k hours* on Steam).
*Includes a LOT of AFK.
It seems several people are getting infected at once again. How far have you gotten? 3.0s you said?
Enjoy it while it lasts. The difficulty goes up hard after that. I’d recommend the T-34 1940 as a newbie-friendly 3.3, as it has a well-armoured hull and high post-pen. Should be more forgiving for poor situational awareness and aim.
The Pz. IV F2 and G are also good, BUT are gun tanks, so big on firepower (more pen than post pen) at the expense of meh mobility and subpar armour. Maybe not ideal if you’re still learning to watch your ass.
The M4 75s are incredible, BUT they score very high on what I call Lock-In Potential. That is, unlike for example a KV-2 or IS-2 (which have long reloads and poor gun handling placing a hard cap on how hard you can carry), the Shermans allow you to feed in massive amounts of raw skill to get incredible results. Issue is that you actually need to have skill, so maybe hold off for now. This is doubly true for the 76s; they’re great tanks, but if you’re anything like I was you are going to get you ass kicked and be convinced that German tanks are 300% superior - they’re not, they just have a play style that’s better suited to newer players so seem superior at a glance. German tanks favour hard stats (armour, firepower), while American ones favour (what are in WT’s world) “soft” stats - not maintenance or ergonomics like IRL, but reload rates, gun depression, stabilizers, 50 cals, etc.
Kinda got side tracked there. Uh…
TL;DR: the Big Three have loads of good vehicles, but chances are you’ll have a hard time if you try to use the wrong one with the wrong skill set. Go for tanks are a simpler to use, learn the basics of the game, then go back for the more complicated ones.
@Mrcooldude yes, very often
And sence your USA main
U fight Germany and Russia the most so all those vehicles I mentioned are what you’ll fight
@avDude4 ulp....maus
@Mrcooldude you get uptiered to 7.7
And you fight things like the
E-100, maus, IS3, IS4, Is4m, sturmtiger occasionally
It’s terrifying
@avDude4 what happens when i get to that?