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Suggestions and Questions for SP2

5,303 Lake  25 days ago

First things first

I still remember my password, and I am tackling and struggling with my grades. I may be stuck in SP1 for at least a few more years, or more, but I will play SP2. I am also shifting from the skies to the skid-marked tracks, but I will try to make room for building airplanes or any wacky stuff. Some of these suggestions may have been mentioned before

Suggestions (Some may already be added)

Weapons/Systems

  • Electronic Warfare systems
    This will be incredibly useful against multiple targets armed with missiles cough cough, SAMs. It will also mess digital instruments. a single part has a ton of customization that will result in a full EW suite in either a 5th gen styed fighter, or a biplane. EMP parts will also disable any aircraft's digital systems if the player (the exception), activates it to initiate an EMP blast.

Detection systems

  • RWRs and radar partsfor simplified cockpit building, customizing it is similar to the button parts and text parts in SP1. Also, the radar part's detection radius and range can be customized, it can detect front facing, a semi-circle, or 360. the range can be customized in the XML to the limit, for AWACS aircraft.

New weapons

  • Guided Bombs/Glide Bombs | self-explanatory, can be used with a targeting pod.
  • Dummy bombs** | A customizable bomb, can be used as a silent k!ller.
  • Radar-seeking missile | a deadly weapon that detects an aircraft's radar, only countermeasure is EW systems or specialized chaff (probably even normal chaff if you're lucky).

Plane/Normal stuff

  • More fuselage properties and types
    I was kiiinnd of underwhelmed by the lack of fuselage slicing on the corners of fuselages, it will probably make building planes with those sleek aerodynamic designs easier. Also, I was thinking of a new part called Stealth Fuselage, it has an adjustable stealth level.

Better Wing style

  • As a customization option in the wing parts' menu, I'm slowly getting over the blocky style of wings, and I lean on realism while keeping stuff semi-realistic.

Base fuselage parts for planes with cargo/personnel spaces.

  • For making large planes like the Globemaster, or any other crafts with large interior spaces easier.

Digital systems parts

  • Including the Detection systems suggestion at the top, this will significantly lighten up the weight for newer players making interiors. probably a customizable screen where a popup tab will appear, and you will get to add and move around the systems you added--Map, Radar, RWR, the overall top view of the plane that shows the status of different areas of the craft.--Size customization is based off buttons and text parts in SP1.

Ejection property on interior seat.

  • Self-explanatory. (so we don't have to build an extra contraption in the cockpit.)

Fun stuff

  • Drawable interior glass
    You can doodle anything... actually no not everything, on the interior glass, so if you're in a squadron and you decide to be an eejit, you can draw a circle around the silhouette of your wingman's plane with the word "idiot" on the side, it's also good for making calculations in navigating or other mathematical stuff in flying, it's also erasable. It can be accessed via inventory if the game has one.

Locations

  • Mainland
    noticeably bigger than Maywar, but not excessively big.
  • A structure inspired by AC's Space Elevator.

NPCs

  • More tankers with different refueling layouts.
    Like the KC-135 and it's stick.
  • AWACS

More enemies and behavior.

  • New enemy types like an interceptor, enemies can appear on the targeting system (in-game, helmet HUD or normal HUD or radar) as a diamond, while enemy-turned aircraft will turn from square to diamond. The crafts may fly solo, with a pair, or even in a squadron, bombers will bomb random locations with 2 or 4 escorts. Enemies with special status will have a status on the left of their name, like "Interceptor | Veteran."

Bosses (We all want to fight the kraken)

  • It can be a literal location, or an NPC.

    Proposed Bosses:
  • FC-54 "Huvud" - A Massive Flying Fortress, and even a spawn point like the USS Beast but will become an Ace Combat boss when fully provoked.

  • FC-53 "Medelklass" - Younger brother of the Huvud, but the aggressive enemy version, it's been captured by rebels.

  • Rail Cannon - A boss only active in career mode, it will fire on Wright Isles if you fail to destroy its command center or the cannon itself, it will stay dormant in openworld.

  • Casimir - an aggressive and elusive ace pilot, he can be found somewhere on the route towards the Kraken. Rumors say he's keeping us away from the squid

  • Onyx - A boss piloting a 5th gen fighter, he will force a battle of attrition/endurance.

My Questions

  • Will vapor be added? like, when you turn hard, that cool looking white air forms?
  • Is the supersonic cloud also added when you break the sound barrier?
  • How detailed is the character customization? each of us may want a different physique on our character.

    • Will the helmets be customizable too?

  • Are there new base planes?
  • Like the Wasp or Pigpen?
  • Does our character have a handheld weapon just in case we crash? not exceeding to rifles.
  • How realistic is the tracking of the missiles? IRL the missile will not immediately lose its lock despite dumping flares unless it's almost close.
  • Are there underwater tunnels?
  • Is there a campaign/story mode with really short cutscenes?
  • not a full movie, just squadron intros (bosses)
  • Will the Pyramid of ET boss fight from SP1 be harder in SP2? the fight in SP1 was kind of underwhelming, but fun. I kind of imagined a mini-unit for the flying triangle to drop, like the Arsenal Bird's drones.
  • Voice chat?
  • When making a server, is it like, how unturned players make a server? I kind of DESPISE that way of making a server.
  • Is there lore?
  • Are racing wheels with or no Force Feedback supported for SP2? I want to race cars in the game.

Notes

  • Both flying aircraft carriers (Huvud and Medelklass) can send out planes.
  • I am sorry if this is too demanding,
  • Love you guys.
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    @Lake np

    23 days ago
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    5,303 Lake

    @StockPlanesRemastered thanks

    23 days ago
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    5,303 Lake

    @StockPlanesRemastered wait what Discord? SP has a ton of discord groups

    23 days ago
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    5,303 Lake

    @StockPlanesRemastered Aight thanks

    23 days ago
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    Some of your suggestions have been confirmed like better fuselage options and wings. Others are good points such as Electronic Weapons and Countermeasures. Go join the discord and READ ALL THE SHOWCASES!!! That will tell you what's hot and what's not. Keep in mind, Some features haven't been showcased because those features are still in development.

    +1 23 days ago