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[Z] F/A-45EX True Introduction Next Weekend...

4,002 Zilozite  23 hours ago

"But Zilo, didn't you already upload the F/A-45? why are you going to upload it again?"

LISTEN, I HAVE GOOD REASONS

and i will list all these issues in bullet points.

  • Maneuverability is not up to my standards (could be better)

  • I still need to fix the autoroll issue (i haven't found out what it was... PLEASE if you know how to fix it then tell me, i am desperate. NO that "autoroll fixer" post does NOT work i have tried)

  • Unfinished / broken inner cockpit (some buttons are not mapped correctly, the seat is obstructing the back view, and it might be hard for VR players without practice and muscle memory)

  • Replacing YM-22 (i am retiring the YM-22 for future F/A-XX series planes specifically due to it's lock time)

  • Fixing Standard Missile burst munition (POSSIBLY going to give it a new name, as well as adding more)

  • Speed issues (yeah it's fast, just not at any altitude higher than 25k. i might not fix it and just give it "low and fast" missions)

  • Non-Stealth wing pods (it will get new, stealthier wing pods to match it's new YM-22 replacement armament)

  • It literally has no official lore yet (like, i make lore for everything, why didnt i make lore for the F/A-45? dont worry, im in developement process of it right now, so once it releases it will release with a lore section)

  • No screenshots? (same as above, major releases for me always have screenies.)

  • Broken tailhook (literally the only thing making this a naval plane is unresponsive, so ill fix that too)


okey Zilo out :333