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After day two of Simpleplanes 2 Demo (I worked yesterday sorry)

19.1k StockPlanesRemastered  5 hours ago

Today i tinkered with the following: Dogfighting, Ai, and the water launch location. I also took time to see what of my builds works, and what's getting snubbed.

Dogfighting. Hostile Ai no longer strive to keep their guns on you nonmatter the circumstances. It now seems to use logic to asses the situation. it will attempt to maintain energy and position itself to an advantage.

Ai flight non hostile: Ai keeps spawning 2 + miles away in the restricted airspace making close observation difficult.

The water launch: UGH!!! can we turn the water turbulence down?

As for what of my builds doesn't work: Alot. Now my niche is obviously, stock or dev planes remastered. So I make successors that are pretty much rebuilt from the ground up. All my builds were tested with the same exact perameters for takeoff from SP. So here's what's broken going into SP2 come March 2026.

The DB609 Spitfire has a problem with lift and keeps stalling out on takeoff.
The P-47 keeps pitching forward on takeoff regardless of input at what should be V1 speed.
The Seaplane MKI aka beaver and Seaplane low wing mkI aka archer both don't work as they don't have wheels.
The Super Studley works but barely. It has a takeoff speed of 150 kts which it can't reach on the available runways unless i detach it's only armament.