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How to make a “Rotator” activate only after leaving the ground?

2,295 Bigolfishboy  3 days ago

I’m very new to FT I was wondering how/what/if, I could add a code to a Rotator as I’m trying to make a canard system that only activates on takeoff, my current code is AngleOfAttack/5 + AngleOfSlip/5 and currently, I’m have to use a manual button in the cockpit which is incredibly annoying as I’m trying to make it VR-friendly and extra steps are (to me at least) just mind numbing. Thanks! :)

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    48.7k CaptainNoble

    I use the forward slip variable on the main wheels. They're always zero in the air but changes the moment it touches the ground

    2 days ago
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    @OverlordPrime to piggy back off that I'd use 100 feet since most irl activations like that are gonna take place above that altitude anyway, exc: landing gear, flaps, and in some cases the canopy closing if it's a wwii fighter. But keep in mind some thing might also happen above a certain speed.

    3 days ago
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    2,295 Bigolfishboy

    @OverlordPrime Thank you so much!

    +1 3 days ago
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    Get the Altitude agl of your plane while it's on the ground and AltitudeAGL > that number

    3 days ago