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Is there a way to change the delay between firing missiles?

19.4k DrakonDynamics  7 days ago

I want to see if I could make a weapon system similar to the ADMM from Ace Combat or the BML-U from Project Wingman, but I don’t know how, or if it’s even possible, to change the delay between firing missiles. That way, you could just rapid-fire them. Of course, I know you can’t lock on to multiple targets at once, but it would still be cool if the system at least fired similar to it’s inspirations.

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    Say less, yall. Thanks a bunch

    Pinned 7 days ago
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    56.9k ShinyGemsBro

    Fun fact:
    Set the firingDelay of a missile to 0.01 and you'll remove the smoke trail, allowing you to make guided bombs as an option
    This is cause the countdown is too fast for the rocket motor sounds/smoke to trigger i.e the game can't react fast enough to make it happen.

    +2 7 days ago
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    Yes
    Use overload and in the “Missile” section, add a new variable named “firingDelay”. Whatever number you type in will be the delay between that missile firing and the next one firing. For something like an ADMM, you will want something like 0.1 or 0.05 delay.
    Note that the delay set is in seconds.

    +4 7 days ago
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    There is.

    +1 7 days ago