When I was looking through the parts of the P-51-D, I discovered a phenomenon:
The engine will be covered by the stage when the Attachment Editor modifies the connection points.
Then I opened Overload and found that there was a property renderQueue under Part, with the value BeforeDepthMask
I asked the AI, and the AI replied that this is a property that specifies the rendering order in Unity, and its specific value of 2450 is the same as AlphaTest.
However, I failed to modify the renderQueue successfully, and it seems that only its value is BeforeDepthMask can be recognized.
I hope a developer can explain this attribute to me.
Thanks.
中文版本
我在翻阅P-51-D的零件时,发现了一个现象:
发动机在Attachment Editor修改连接点时会被舞台遮住。
然后我打开了Overload,发现Part下有一个属性
renderQueue,其值为BeforeDepthMask。我询问AI,AI给出的答复是,这是一个Unity内规定渲染次序的属性,其具体值
2450和AlphaTest一致。然而,我未能成功修改
renderQueue,似乎只有其值为BeforeDepthMask才能被识别。希望有开发者可以给我解释一下这个属性。
谢谢。