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I need some developers' help

2,491 TheSPPlayer  one month ago

When I was looking through the parts of the P-51-D, I discovered a phenomenon:
The engine will be covered by the stage when the Attachment Editor modifies the connection points.

Then I opened Overload and found that there was a property renderQueue under Part, with the value BeforeDepthMask
I asked the AI, and the AI replied that this is a property that specifies the rendering order in Unity, and its specific value of 2450 is the same as AlphaTest.

However, I failed to modify the renderQueue successfully, and it seems that only its value is BeforeDepthMask can be recognized.

I hope a developer can explain this attribute to me.

Thanks.

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    2,491 TheSPPlayer

    中文版本

    我在翻阅P-51-D的零件时,发现了一个现象:
    发动机在Attachment Editor修改连接点时会被舞台遮住。
    然后我打开了Overload,发现Part下有一个属性renderQueue,其值为BeforeDepthMask
    我询问AI,AI给出的答复是,这是一个Unity内规定渲染次序的属性,其具体值2450AlphaTest一致。
    然而,我未能成功修改renderQueue,似乎只有其值为BeforeDepthMask才能被识别。
    希望有开发者可以给我解释一下这个属性。
    谢谢。

    Pinned one month ago