i feel like the wind up and wind down of my sirens sound really strange, since they both have the same interpolation and length. i wanted to have a short and linear wind up and a long and circular wind down, but i have no idea how. i tried using the car engine's RPM variable and it worked, but there was the engine sound even when the siren was at full speed. i want something that is coded with FT, so anything is appreaciated, + bonus point if you can make it run off of an activation group.
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@Axartar a matematical expression would be a lot better for this imo
also can you make it run off an activation group?
do you need it to be like a mathematical expression or smth else, because I could make it into a ft function if u wanted, not saying itd be clear or efficient but I could do it, so it repeats that periodically
I dunno
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