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My game's info. (EN)

2,478 MTFUE11  8 days ago

Burning Steel (name for the Alpha. Might be subject to changes in the future versions)

The game will be aiming to be a Mil-sim (military simulation) wich will feature realistic ballistics, tactics and physics.
The game will be heavily enspired by the first two games of the series of Arma. Said games will be Arma cold war assault wich enspired the fully modeled interiors for the tanks along with Red orchestra 2, and Arma armed assault for the mission editor along with Sky on Fire.
The game will feature low poly models and will aim to be playable on most if not all today's laptops(Windows. MacOS and Linux will have to wait. Sorry Mac and Linux users.)
The game is planned to have many features that are either rare or have never been tested before. Features not even titles like a certain War Thunder doesn't do.
The alpha is planned to feature a simple free roaming mode and 4 vehicles. BMP-1, M113, M60A1 and T-62. All fully modeled.
The alpha will also feature some basic options such as resolution, level of detail, texture resolution, language selection and drawing distance.
More features will be added in the Beta and ultimately in the full release wich will happen on IndieDB, Itch.io and hopefully one day... On Steam. The game WILL be completly free. So. I better find free assets. (Sounds and such. 3d models and some music will be made entirely by me) Hope this project will achieve all planned features. And. One day. Have an active community.

The game is being developed on:
An "HP 250 G9" (laptop)

Any help with the finding of free audio assets and info(as long as it's legal) is completly welcome and will be credited rightfully.

Here is where I will write literally everything about my game. How it will be, what it will feature and such. Give me a few days to write something down.

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