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1936 begining RP (overwork fr Xb)

14.8k GeneralCorpInc  11 days ago

Yes. I wanted a 1936 rp. So i will tryna make one. Just the historical worlds. But YOU will be the leader of the country YOU choose.

I want it realistic, because realism is my drug. So be it. The world time will pass 1year for a week.

You have to send and ask me or a 1930s-1940s era knowledgable person to rate the realism. It MUST be above 85%, otherwise, the new vehicle/weapon won't be accepted as usable in the RP.

It sounds harsh huh? Well... let's put it at 75%.
Still. If it is way too cheated, get back in hangar and rework the realism.

As for the country you can use, there are well... every countries of 1936.

You also have to work out the politics. And realisticly. Be logical and you can make back stabs.
As for the complexity, it might be crazy hard, but if you know you know.




You got population happiness. Under 10%, you have 50% chances to get an insurection in EVERY single cities of you. If above 90%, you get +5% on economy and productions.
Depending on your politics, there are many things working out as well.
You have parties that define a few things:
If you are democratic, your taxes must be under 10%, above, every years your PH (srry ;-;) will loose 5%.
Your military must be between 2-15%. Under, the PH looses 1% every years because no security? and above, 3%, because democracy isn't for wars. It can move after elections but you have only 19% chances of acceptations.
For civilian healthcare, you have to get at 25% minimum, you'll gain 3% every years. -5% retires 1% PH, 10% retires 4%, 15% retires 8%, 20% retires 15% and no depenses retires 30% each years.
For security, 25% is the must, but every % less, criminality rises up of 1%. Initial is 5% criminality.
Impact is -0.5% on economy, -0.1% in population happiness.
Each % more adds


If you are Communist:
No taxes at all.
Population expenses (exclusive to communism) must be at 25%. Above, each percent get multiplies by 1.005 for population happiness. 1%=0.5%, 2%=1%, and so on.
Only exports can give revenues, since nothing can be taken from the population.
Military is communist, so nothing needed. You just have to buy and pay the personals as they can serves normally)
The economy remains on exports and we can add the theorical costs of the country's productions.
For security, 10 to 20% of you economy will go there. Under, you will subit same as Democracy but ×5, above, it will change nothing.

if Dictatorship:
You can consentrate population, it will lower your need for population expenses. You can target specific grups. Depending on the targeted population: for each % it represents, you can lower you population expenses by -0.25% but PH will go down trice accordingly, so -0.75%.


If you are fascismos:*
Between 10 and 25% taxes. No changes in PH. Under, at each % lower, multiply the % by 1.005 and add it to the PH.
For military expense, you have to be above 15%, and can go up to 50%. At 15% and below, criminality isn't modified, above, criminality lowers by 0.05% each %.
For security, you get initial criminality of 7% but for 5% expenses as the military works as security as well. Above, it add 0.5% for each %.

If Dictaroship:
see for Communism




Here is the list of countries, their Leaders (can be multiple, like ministers and corporations) the government and the natural products:

Germany (Ger)|471 units iron|283 units Aluminium|5 units Tungsten|804 units Coal|927 wood:

Italy (It)|299 Iron (92 national)|301 Aluminium (132 national)|648 Coal (153 national)|83 Tungsten (2 national)|:

France (Fr)|801 Iron (140 national)|:

USSR (Every one knows):

United Kingdom (UK):

Sweden (Swd):

Finland (Fld):

Poland (Pld):

Czechoslovakia (Cz):

Hunguary (Hun):

Chinese Republic (CR):

Popular Republic of China (PRC):

USA (really?):

Canada (Cnd):

Mexico (Mx):

Brazil (Bra):

Swizerland (Sw):

Austria(Asa):

Romania (Rom):

Turkiye (Tur):

Denmark (Den):

Norway (Nw):

Lituania (Lit):

British Raj (India-Pakistan-Myanmar-Bangladesh) (BR):

Japan (Jp):

Spain (Sp):

Australia (Aua):

Portugal (Port):



Work in progress

might never end...