Hey, im just asking, how do you guys make proximity fuse shells like whenever its near a target, it explodes without the need for impact
Hey, im just asking, how do you guys make proximity fuse shells like whenever its near a target, it explodes without the need for impact
Make a new variable for the cannon called
fuseInput
Then copy the code below as it's value:
TargetSelected ? TargetDistance / (3000 - rate(TargetDistance)) : 60
.
Note that the
3000
value is your cannon's muzzle velocity. You have to match the fuse input velocity with your cannon's to make the proxdet happen on target or close to it..
You can even try slightly overshooting the input velocity more than the actual muzzle velocity for a higher chance at hitting.
Ex. Cannon MV: 3000m/s, Input MV: 3250m/s
@ShinyGemsBro thanks a lot