So I was playing around with my new GAMBT-Y950M1 main battle tank for KE-RP and AR-RP. It was coming along very nicely and I was very satisfied with the results. And just for goofs and giggles I set the cannon’s muzzle velocity to 125,000 meters per second. Even during slow motion the round just whizzed by snowstone in seconds when the cannon was straight and level. Then the game told me that multiple parts were damaged. I thought it was an AI plane trying to kamikaze into me like they always do, but when I switched to orbit view and chase view I saw this:
And it wasn’t frozen like this, I will upload a video of it but it was shaking and being thrown around.
oops! all floating point errors!
@32
Makes sense actually
@SPWithLizzie farlands is a better parallel than you might assume, both are caused by floating point errors I believe
@B1BLancer
T indeed
@SPWithLizzie T
@B1BLancer
It's pretty silly
And I made a plane that takes you to it (shameless self promo)
@SPWithLizzie Lol
It happened to me with my SU-47, as it has a railgun, which fires really fast
It's what I like to call SP farlands
le tonk glitch :3
@Kikikokikomarumaru15000 i see the similarity
Oh, floating point precision error. Reminds me of that one dude crumpling the kerbol system with insane distances in KSP.
@B1BLancer Oh, wow
And then, my sky makes black anomaly that broke the reality.
The walker that I modified made that... All of my BX-Series tanks make that.
Cool
And I thought this was only a thing with my Super Fast Plane
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