For airplane at least. Take several photo of the plane in different pose. Remove the background. Combine them together. Sometimes it looks good, sometimes it looks shit.
My laptop is too shitty to endure multiple spawned build.
@MonsNotTheMonster
Another thing I do is that I remove the cockpit block/flight computer of a build, save the floating body as a subassembly, and copy the subassembly into a temporary save to make formation flights.
. Like so
.
All the F-22s behind the lead have a single part connected to it so they would fly together. The maneuverability is almost nonexistent but it's just for the photography anyway.
@SuperSuperTheSylph there was a some sort of photographical error, where Mobius's Phantom II got multiple landing gears. Mixed with the original F-4 and F-16. It looked really goofy
@ShinyGemsBro seems like the second one is easier, tho it may take me an obscene amount of trial and error. Regardless, I'll do it. I'm used to photoshop in mobile anyway
Two things:
1. I spawn builds into the game and endure the lagstorm
2. I take multiple shots of the same build at different angles and edit them into the photo.
.
For the second one I have to take into account the direction of the light i.e the sun so the shading wouldn't look janky once I edit them in. This panel from the Siren War only has the F-22 as the original plane. The F-15 and Watcher Siren fighter were edited in In this one only the truck is the actual build in the photo. The two F-15s above are duplicate images edited in.
Probably having them all put together in the editor, and then starting the game (which spawns all of them). I have never done that though, seems pretty part high
The word Elephant Walk is clickable if you don't know what that thing is :v
Da power of Photoshop
For airplane at least. Take several photo of the plane in different pose. Remove the background. Combine them together. Sometimes it looks good, sometimes it looks shit.
My laptop is too shitty to endure multiple spawned build.
@MonsNotTheMonster
Another thing I do is that I remove the cockpit block/flight computer of a build, save the floating body as a subassembly, and copy the subassembly into a temporary save to make formation flights.
.
Like so
.
All the F-22s behind the lead have a single part connected to it so they would fly together. The maneuverability is almost nonexistent but it's just for the photography anyway.
@MonsNotTheMonster loolll
@SuperSuperTheSylph there was a some sort of photographical error, where Mobius's Phantom II got multiple landing gears. Mixed with the original F-4 and F-16. It looked really goofy
@MonsNotTheMonster ???
@ShinyGemsBro seems like the second one is easier, tho it may take me an obscene amount of trial and error. Regardless, I'll do it. I'm used to photoshop in mobile anyway
Two things:
1. I spawn builds into the game and endure the lagstorm
2. I take multiple shots of the same build at different angles and edit them into the photo.
.
For the second one I have to take into account the direction of the light i.e the sun so the shading wouldn't look janky once I edit them in.
This panel from the Siren War only has the F-22 as the original plane. The F-15 and Watcher Siren fighter were edited in
In this one only the truck is the actual build in the photo. The two F-15s above are duplicate images edited in.
Spawn in a ton of AI builds in the spot I want them and hope they don’t all explode
(They did)
@SuperSuperTheSylph yep. I remember that Mobius's Phantom II got multiple main landing gears lmao
@MonsNotTheMonster ahhhhh....last time i saw that is on the Ace Combat's 25th anniversary wallpaper
@TheMouse @SPsidearm Seems like there's no easy way ¯\(ツ)/¯
I'll try those out
@MonsNotTheMonster
One of them
Probably having them all put together in the editor, and then starting the game (which spawns all of them). I have never done that though, seems pretty part high
@SPsidearm what is it? The old method of designating spawn locations and ai spawning? Or Photoshop?
Generally uses something i can't word.