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Need Help with PSM

39.3k SpetzavodHeavyIndustries  1.2 years ago

Currently on the project "Literally Dart" (previous post) i want to make it able to do PSM

anyone could hlep?😭

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    @overlord5453 big thx comrade 🔥🔥

    +1 1.2 years ago
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    @SpetzavodHeavyIndustries in the elevators and ailerons respectively.

    +1 1.2 years ago
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    @overlord5453 yooo big thx for the info, that's so detailed
    .
    Btw, for the first and second code, where do i put that 😭🙏?

    1.2 years ago
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    @SpetzavodHeavyIndustries okay here we go,
    Pitch - PitchRate * 0.001 and Roll +/- PitchRate * 0.001.here, you will have to change the 0.001 depending on how your craft responds. If it's aggressively pitching/Rolling, lower this number. For camards, AngleOfAttack/number - PitchRate * 0.001. number determines the sensitivity (how fast it will respond). Again you will have to change 0.001 until it satisfies your needs. Especially hard when the aircraft is unstable by design.
    Or, you could take a look at this.

    +1 1.2 years ago
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    @overlord5453 i see, i still curious bout those PitchRate and RollRate, mind if u Explain it again with the inputs? :3

    1.2 years ago
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    @SPsidearm dayumn, that's first one is unique, anyways thanks comrade 🔥

    1.2 years ago
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    @Pnut i'll gonna watch it, thanks man

    1.2 years ago
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    Few steps for basic psm
    1- Make the jet unstable by design (com and col being very close or right on top of each other).
    2- Use PitchRate and RollRate to smoothen the movements of control surfaces.
    3- Add canards for artificial stability.
    4- Thrust vectoring.

    +1 1.2 years ago
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    13.5k SPsidearm

    this or this could help.

    +1 1.2 years ago
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    3,808 Pnut

    Maybe guyfolk tutorials can help?

    +1 1.2 years ago