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Need Help with PSM

37.7k SpetzavodHeavyIndustries  one year ago

Currently on the project "Literally Dart" (previous post) i want to make it able to do PSM

anyone could hlep?😭

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    @overlord5453 big thx comrade 🔥🔥

    +1 one year ago
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    @SpetzavodHeavyIndustries in the elevators and ailerons respectively.

    +1 one year ago
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    @overlord5453 yooo big thx for the info, that's so detailed
    .
    Btw, for the first and second code, where do i put that 😭🙏?

    one year ago
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    @SpetzavodHeavyIndustries okay here we go,
    Pitch - PitchRate * 0.001 and Roll +/- PitchRate * 0.001.here, you will have to change the 0.001 depending on how your craft responds. If it's aggressively pitching/Rolling, lower this number. For camards, AngleOfAttack/number - PitchRate * 0.001. number determines the sensitivity (how fast it will respond). Again you will have to change 0.001 until it satisfies your needs. Especially hard when the aircraft is unstable by design.
    Or, you could take a look at this.

    +1 one year ago
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    @overlord5453 i see, i still curious bout those PitchRate and RollRate, mind if u Explain it again with the inputs? :3

    one year ago
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    @SPsidearm dayumn, that's first one is unique, anyways thanks comrade 🔥

    one year ago
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    @Pnut i'll gonna watch it, thanks man

    one year ago
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    Few steps for basic psm
    1- Make the jet unstable by design (com and col being very close or right on top of each other).
    2- Use PitchRate and RollRate to smoothen the movements of control surfaces.
    3- Add canards for artificial stability.
    4- Thrust vectoring.

    +1 one year ago
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    12.8k SPsidearm

    this or this could help.

    +1 one year ago
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    3,776 Pnut

    Maybe guyfolk tutorials can help?

    +1 one year ago