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Why is my FT code just deciding not to work on one specific aircraft

6,356 Samfpanzer  2 months ago

I’m making a heavy bomber
And the turret code is just say no it’s not me because I quickly made some that uses the code perfectly but the aircraft refuses to work properly
.
My patience is so thin that if it was the earth’s atmosphere there would be no life
.
The aircraft already use a FT code for the landing gear but it just doesn’t want to use other code
.
How am I supposed to make a heavy bomber that doesn’t have any defensive armament

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    @Samfpanzer well that is quite odd
    Can you give me the link of the project so I can see if I can fix it?

    2 months ago
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    6,356 Samfpanzer

    @IceCraftGaming yes

    +1 2 months ago
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    @Samfpanzer now how about the rotators? Do the inputs have CameraX/90 and CameraY/90 inputted correctly?

    2 months ago
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    6,356 Samfpanzer

    @IceCraftGaming it should I’ve checked it a few times but I’ll check again
    .
    Edit : still no work : (

    +1 2 months ago
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    @Samfpanzer well does the camera you have, have the correct variables? Like does LookPitch have CameraY and LookYaw CameraX?

    2 months ago
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    6,356 Samfpanzer

    @IceCraftGaming my problem is no spin I’ve tried both rotators and nether of them work

    +1 2 months ago
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    @Samfpanzer ohh look aim
    That's much easier to fix then.
    What's your specific problem? Overspin? Underspin?

    2 months ago
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    6,356 Samfpanzer

    @IceCraftGaming I don't use auto-aim, I use look-aim

    2 months ago
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    @Samfpanzer some FT Auto Aim codes rely on cockpits. Im guessing its by aiming at the enemy craft relative to your craft (a.k.a your cockpit part)

    2 months ago
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    6,356 Samfpanzer

    @IceCraftGaming cockpit placement? How would that be related

    2 months ago
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    @Samfpanzer well that's quite odd.
    Well one last thing, maybe the cockpit placement of your heavy bomber is different from the cockpit placement of your other crafts?

    2 months ago
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    6,356 Samfpanzer

    @IceCraftGaming the rotator was not inverted

    +1 2 months ago
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    @Samfpanzer how about if the rotators were inverted? Did you check that?

    2 months ago
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    6,356 Samfpanzer

    @IceCraftGaming everything is connected properly that was one of the first things I checked

    +1 2 months ago
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    Broken connections?

    2 months ago