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MIssile Behaviors

974 Scrubnot  one year ago

A Boom 25 attached to a custom missile with an explosionScale of 0.22 causes a plane with no partCollisonResponse to burn. A better result than having the plane rapidly disassembled. I wish missiles had this same damage effect without having to make a custom missile.

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    974 Scrubnot

    If all explosives had these settings
    Critically damage - reduce to burn hp or 1 hp
    disconnect - low damage but breaks connections
    And Default - obliterates anything

    one year ago
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    @Scrubnot
    I mean you're not that wrong

    explosions in general are broken in this game so yeagh

    one year ago
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    974 Scrubnot

    @ZeroWithSlashedO it's kind of a hit or miss, literally. It seems missiles will cause the same damage in a certain range, basically a booleen if it will damage or not, determined by the range of the explosion. Bombs seem to have sections of damage determined by the distance from the explosion center. Close causes immediate vaporization, while farther causes slight damage and/or burning.

    I am still unsure of how missiles really damage, cause there is no way to inspect a part's health in flight after taking damage, so I may be entirely off here.

    one year ago
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    28.7k 32

    @ZeroWithSlashedO you could use that to make proximity flares

    one year ago
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    I wonder how many people use proximityDetonationRangeMin/Max

    one year ago