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Progress Has Been Made

49.7k BeastHunter  1.1 years ago


After hours of watching tutorials on collision scripts, I finally found out that it was all irrelevant. After testing real-world collision physics with some facepalming, I was able to easily implement physics to a very high poly object I made in blender. This opens the door to better maps for me. Also, I obviously didn't build the car, I never build anything here anymore.

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    1,618 Ashdenpaw1

    Boom

    one year ago
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    inhales

    T

    +3 1.1 years ago
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    @BeastHunter I made a machine gun in blender once....

    A very blocky one

    +1 1.1 years ago
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    @BeastHunter lol,I do alot of things in blender....I am pro at making models and I am learning how to make animations

    +1 1.1 years ago
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    49.7k BeastHunter

    @RekamtihGaming Well, all I know how to make in blender is a light, a camera, and a cube.

    +1 1.1 years ago
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    Hey please tell me how....I am a Blender 3D user too....I would like my some of my vehicles in Blender but they lag my PC when I activate physics.... especially when they have wheels

    1.1 years ago
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    16.5k FlirBlitz

    @BeastHunter big scared

    1.1 years ago
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    49.7k BeastHunter

    @Bobyo I actually used to get tons of those calls. I suggest that you should get your car a warranty, before I find it. (A joke, obviously.)

    1.1 years ago
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    16.5k FlirBlitz

    Hello BeastHunter! We've been trying to reach you about your cars extended warranty. Please call 123-069-0420 to let us know if you're interested.

    +4 1.1 years ago