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Rotating Missile Array, Is it possible?

163 AuthenticCabbages  1.7 years ago

https://youtu.be/jjastG1JsTs?t=50

Is it possible? I have a semi-functioning code for the missile hatches but: a full rotating array of missiles that spins until it reaches the desired launch position?

Thanks in advance <3

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    @goboygo1 Seems to be good enough, I'll try it out. Thanks!

    1.7 years ago
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    28.3k goboygo1

    @AuthenticCabbages
    You could just use a different rotator for every missile, That's the lazy way.

    1.7 years ago
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    @goboygo1 I used the selectedWeapon function but I don't know how to get the rotator to rotate to the specific missile and stop. I have a total of 8 missiles (45 degree rotations per missile) Any way to basically make the rotator stop?

    1.7 years ago
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    28.3k goboygo1

    It is possible, You can use the selectedWeapon function.

    1.7 years ago