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Functioning Missile Bay

163 AuthenticCabbages  1.7 years ago

Is it possible to make a missile bay that opens and closes after launching a missile? If so, how would I go about coding that?

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    @LinearAerospike Thanks!

    1.7 years ago
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    The easiest way would be to have a rotator with the input clamp01(FireWeapons), but if you want it to open while the missile is selected (and not necessarily fired) clamp01(SelectedWeapon=“Weapon Name”)*clamp01(ammo(“Weapon Name”)>0)
    See the Funky Guide for more specifics

    1.7 years ago