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About rotating bomb racks

1,995 DumbPlaneMaker  1.8 years ago

Lately I've been trying to build a rotating bomb rack, but it only functions properly when you hold the Fire button until all bombs are released. When you tap the Fire button individually for each bomb, the FT code doesn't work as intended.

Is it possible to write a code that works properly both when holding the Fire button and tapping it individually?

Here are my rotator's input controller settings, in case you need them:
min: 0
max: 1
input: ceil(sum((SelectedWeapon="Bomb"?1:0)*clamp01(FireWeapons)))