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Hello help me with funky trees and vtol exhastport

1,456 Amirabadi  2.2 years ago

I made a custom missile that has these parts in this order:


VTOL Nozzle / Blasto VTOL / Missile body / clever(for maneuver) / cone


everything is fine and work except for one thing
there are four missiles onboard like this=> || ||
and each one's Blasto VTOL should start when the missile launched and I used this code (as Blasto VTOL input) for them in order of they will be fired:

1st. ammo("Clever")<1, 4
2nd. ammo("Clever")<1, 3
3rd. ammo("Clever")<1, 2
4th. ammo("Clever")<1, 1

but .....
after launching the first missile other Blasto VTOLs start and I can see flames in all ExhastPorts

please help me to code and make these VTOLs start separately

check video

please help me it work

please

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    1,456 Amirabadi

    @ZeroWithSlashedO thank you a lot it is finished will post it for you guys soon after another project is finished.
    I upvote your messages because of responsibility

    2.2 years ago
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    11.5k JesusChrist

    @Amirabadi The exhaust scale follows the global x y and z axis, not the planes', so it get's distorted when you move it. I'd recommend keeping those 3 values the same.

    +1 2.2 years ago
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    @Amirabadi
    1.
    Yeah.
    2. No, you can't. It just does that. Its's weird tbh.

    +1 2.2 years ago
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    1,456 Amirabadi

    @ZeroWithSlashedO i used 30,30,140 as exhaust scale but when missile spin the scale changes. how to fix that

    2.2 years ago
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    1,456 Amirabadi

    @ZeroWithSlashedO no should i try it in overload panel??

    2.2 years ago
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    @Amirabadi
    ever heard of the xml "throttleResponse"?

    +1 2.2 years ago
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    11.5k JesusChrist

    You can't make inputs based on which missile is fired, all your code does is turn on the VTOL engine (and consequently all nozzles) if the total ammo for "Clever" is less than 1. These numbers in front of commas are probably what's causing it to break.

    +1 2.2 years ago
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    1,456 Amirabadi

    @Korzalerke lol yeah ik i was panicking how all VTOLs were on
    @ZeroWithSlashedO turbojet's flame is slow i want flames to show up at the time missile fired. any way that flames show up at first?

    2.2 years ago
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    11.5k JesusChrist

    "Clever"? You sure it shouldn't say Cleaver?

    +1 2.2 years ago
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    @Amirabadi
    turbojets are the engines with J at the beggining.
    There is no solution into separating VTOLs, trust me. If I know there was one way, I could've put many effects on my F-16, alas I ended up using the J-15 for my gun smoke effect.

    +1 2.2 years ago
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    1,456 Amirabadi

    @ZeroWithSlashedO oh thanks sure im working on turbojets (Blasto be150???) but they are not cool and as fast as VTOls

    any other solution for separating VTOLs?

    2.2 years ago
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    one VTOL engine is enough for it to power any vtol nozzle, and the first VTOL engine will always override the 2nd VTOL engine. Recommend using turbojets if you want the cool rocket flame thing instead.

    +1 2.2 years ago
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    1,456 Amirabadi

    @SnoWFLakE0s

    can you please check this out

    2.2 years ago